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Daelbinis

Welcome to the City of Commerce! Daelbinis' entire structure and culture is inextricably linked to its strategic access to the strait you see featured in the map. This watery passage provides an abundant stream of trade and goods that are nigh unparalleled anywhere else in the kingdom. 

This abundant economy and its ties to exports and imports has resulted in a city structure (both literal and cultural) that is ingrained within those ideas. While its docks are wide and open to the large number of arrivals and departures it sees everyday, so too do many arrive by land, drawn by the attraction of a high likelihood of selling their goods. The various wards of the city are largely arranged by the purpose their inhabitants serve to the economy of the settlement with the lower (but highly necessary!) castes beginning on the western parts of the city and progressively climbing upwards until they butt up against the walls of the Manor of Mercantile

This 'keep' of sorts is annually re-inhabited by whichever specific merchant or craftsman guild has been the most profitable (and thereby, drawing more coin to the city itself). This location therefore becomes not just a symbol of status to the guild itself, but an epicenter of economic intrigue, politicizing, and dimly lit trade negotiations. 

In the map pack you'll find high res copies of the image above, without locations or text at all, as well as a sepia-toned, paper-textured 'in-game map' variation. Enjoy!

Daelbinis

Comments

Did my city justice. It's outstanding.

Neon Gear Game Studio LLC


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