Hello all!
In the polls we did a little while back for our growth reward you all chose for me to work on a mini-module that would expand on adventure opportunities within one of the dungeon maps I've made. You all ended up choosing an upcoming dungeon I had then been working on, a desert-themed tomb built for an funerary deity for which I had at that point already released a battle map entrance for.
So while I've been squeaking in time between maps to work on the dungeon's design, I thought why not see if I can get some feedback and suggestions from the horde of creative DMs I'm creating the content for in the first place!
So while the sketches are obviously stand-ins for WIPs, the designs of the monster and item themselves are really what I'm looking for thoughts on (as well as the look of the sketches, graphic layout for the item card, etc.). The Truesight Torches effectively serve as scouts within the first main area(s) of the tomb and are therefore intended to be challenging as a means of avoiding detection rather than through combat itself, however I have toyed with the idea of giving them some small access to spellcasting to potentially beef them up. Alternatively the Withering Repository is an item held by a sort of boss-like enemy deeper within the tomb.
Thoughts? Likes/dislikes? Any additional wants for what you'd like to see in regards to enemies, puzzles, lore, etc.? Help me help you!
Venatus Maps
2019-09-27 00:43:36 +0000 UTCAaron Seigo
2019-09-26 14:17:34 +0000 UTC