As promised, here's an exclusive first look at the "Lost" level in Miegakure. Please don't share publicly!
This level is what we refer to internally as a "Garden" level, which means it is primary not about a puzzle, and more about eye-candy, story, setting, and/or mood.
"Deep within the desert, lost among the sand dunes, you stumble upon a strange windmill."
The concept art is by Kellan Jett. Here is the blog post about it, titled "The World of Miegakure." It has interesting info as well.
I think this is a good level to start showing the game with, because it is one of the simpler ones, but there's so much cool stuff going on even so.
One important such stuff being the slicing of the NPCs dynamically even as they animate. (They are filled with a gray color to not be super gory, ahah) It was certainly not trivial to get working, but I think very worth it.
And so much other stuff?! What do you notice?
(As a side note, I can't help but notice that it is missing a metallic sound for the turning of the windmill? I could have sworn we had one... Also I changed the way the astrolabe works a bit to make it clearer and more consistent with other things, but now it needs a polish pass.)
[Temporarily disabled, will be back soon, sorry about the inconvenience]
Benjamin
2023-03-04 17:08:08 +0000 UTC