IllustratorsLeak
Supern4turalAnimations
Supern4turalAnimations

patreon


New bones for the "wicked" sims: experimenting with rigs and meshes

It's been a while since I noticed that the modified rig (for those who don't know, the actual skeleton used to make the sims move) implemented by WickedWhims added a couple of extra bones, dedicated to the vaginal part. I have not read anything about it anywhere so I was secretly experimenting with my own meshes and try to exploit this new feature.

Obviously, I modified the only vaginal mesh I have released, the Male Vagina one.

 

But then, I also thought about another missing thing that perhaps could be solved with these new bones, and that is the foreskin animation for the penis.

It took me a little to adjust the weight paint for the mesh (for those who don't know, weight-painting allows a specific part of the mesh to be linked to a specific bone and, consequentially, move as the bone moves), and this is what I got.

 

There are some "side effects" to this: if I use this edited mesh with any animation that does not involve those bones, the foreskin area is going to look stretched, simply because those bones are pretty far from their target area and they are not "related" to the bone for the penis' tip. So, for now, in case anyone wanted to use this one, they would be forced to use it only for animations who move also those bones.

I don't know what is going to happen in the future, but this could be a nice addition to the animations I think. We'll see!

New bones for the "wicked" sims: experimenting with rigs and meshes

Comments

can't wait!

Eren Unhinged


More Creators