May Development Log
Added 2023-05-14 17:05:23 +0000 UTC
Hey. I've already started working on NPCs and various kinds of interactions with them. So I added new reactions in the dialogues, fixed the inability to continue some quests, optimized the AI and reworked trade economy.
Also, I have already outlined some new features in terms of expanding the behavior of AI, but this will be after I add new animations for work, rest and so on... And I plan to start doing this right from next week.
Dialogues
- If you refuse from taking a quest, the dialogue will go to the list of available quests. Also added character reactions to player agree/refuse from the quest;
- Improved dialogue visuals;
Quests
- Added the ability to give Shaartan ingredients in advance;
- Added the ability to barter about rewards in some quests;
- Balanced reward for quests;
- Fixed: If you collect bags of goods, you will not be able to cure Brynja's leg;
- Fixed: If you don't go to the bathhouse with Shaartan, you won't be able to start Malagdaer's quest;
NPC
- Optimized NPC AI. Now the necessary components will not be added at the start of the game, which will speed up its loading;
- Fixed sharp turns of the character after the end of the dialogue, at the start of rest and sleep. Now the character will turn, not teleport;
Trading
- Merchant wont buy an item that is below a certain condition. This parameter is unique for each merchant;
- Changed the cost of items when buying/selling. Significantly reduced the cost of selling items;
- NPCs will now be both interested in some categories of items (additional cost) and not interested (reduced cost);
- Added the greed parameter for NPCs. The higher the greed, the higher the margin when selling an item to a player. This parameter is unique for each NPC;