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aurorasfog
aurorasfog

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February Development Report II

Hey! February is almost over, which means it's time to tell you about the work done. At the moment I am workin on a combat system and have already started adding new animations and working on new mechanics. As a result, I reworked the Blocking and it turned out that earlier this skill allowed to block only 10% of damage and only at level 100... Yes, this is a failure... But anyway, now this skill blocks 25% damage + skill level. I also introduced a new mechanic - Block Time. If you hold the block for a long time, its efficiency will fall down up to 25% (it will still be balanced). The minimum time and the percentage of the block depends on the Blocking skill. What do you think about this mechanics? This would allow players to try to block the attack at the right moment, and not to hold the block full battle.


Added:


Blocking:


Animations:


Changed:


Fixed:

February Development Report II

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