December Development Report
Added 2022-12-18 19:36:32 +0000 UTC
Hey, guys! I'm sorry, I was a little late with the report due to my illness, so it's time to tell you a little about the development process, as well as about new features like character customization.
Settings and Optimization
- Improved loading speed of game levels by changing the Asynchronous Loading settings. The menu loading speed is reduced by ~1 second, and the last save by ~3 seconds on a High graphics preset.
- Added the ability to change the FOV (field of view);
- Improved Vertical Synchronization settings;
- Added the ability to disable the animation of the dialogue text;
Character and Customization
Initially, I planned to replace the character model with a more detailed one, but due to possible optimization problems on low-end PCs, I decided to abandon this idea and use Tessellation, which will smooth out the irregularities of the model and improve its quality (I will add screenshot example).
- The hero model has been updated: minor bug fixes and customization parameters have been added;
- Added about 100 parameters to change the appearance of the character;
- The ability to rotate the character has been returned;
- The ability to change eye color has been returned;
- Replaced the texture of eyelashes for a male character;
- Added a button to reset the customization parameters;
- Added a button for randomizing customization parameters. Implemented through pseudorandom numbers, as with full randomness, the character turns out to be too unattractive because of the huge parts of the face. Although even so, the result does not quite suit me and I will still work on it;
- Balanced skin colors;
In conclusion, I will say that this is not the final result yet and there are plans to add hair on the character's face, as well as the attribute menu will still be finalized.