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DeviousSkooma
DeviousSkooma

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Twine problems

It was brought to my attention that Eric's paths aren't working on the latest public release. Having messed around with Twine a bit it's definitely having a problem incorporating Eric's file properly, and having other issues as well. I'll continue to work on the issue later or may be forced to come up with some other workaround. I may, in the future, start having to consider the idea of giving each of the major Devious characters their own build separate of the others, which is mildly annoying but may simply be necessary.

(Mood.)

I really wish I could move away from Twine 1 but it continues to be the only program I've found that is actually feasible for the Devious games. Most other programs for making text-based games are sort of built under the assumption, direct or I think subconscious, that they're intended for people who want to program a text game and feel themselves capable of a little minimal writing and story to convey what's going on in the game... they're not meant for the long, sprawling passages of prose text I use, nor certainly anything on this scale. 

The majority of them assume you'll be using minimum passages or even just one long passage and coding branches into them. I assume I don't need to explain how virtually impossible that would be to keep track of with the sheer amount of text and branches in my games, even for someone without my scatterbrained tendencies.

Anyway. It may be something as simple as being low on memory and needing to restart the computer. We'll see. I'll keep you apprised.

Comments

No. You can't navigate passage to passage, or have more than one passage open at once, and it lacks a fair few other features Twine 1 has. It's even more of a programmer's toy.

Devious Skooma

Twine 2 doesn't work like Twine 1?

t.


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