Devlog 7
Added 2025-04-13 15:00:55 +0000 UTCI've been working on an addon for alternative progression (as some may have on discord) but I've gotten stuck, I'm releasing that as it is in order to move on to work on other stuff (and as practice I guess π ).
The addon alters progression to require different types of workstations (and combinations of workstations) nearby to unlock recipes. Available combinations is currently available over here: https://majestic-sugar-dd5.notion.site/Tetravsikt-workstation-unlocks-1d1bd47368fe80768090d0e26dcebbcc. Making those unlocks explorable ingame is something I've not come up with a good solution for, let me know if you've got some solid suggestions.
It's available on modrinth: https://modrinth.com/mod/tetravsikt. It's unlisted for now, but feel free to share the link.
Honing beyond rank I requires an anvil, and those schematics has a chance to damage the anvil when used. Recipes that require a sculk catalyst causes sculk veins to spread nearby.
The addon makes most schematics locked by default, so the holosphere has been updated to be able to display locked schematics. There's some options for addons to decide if a schematic should be visible.
Added an indicator for locked schematics which explain what's required to unlock the schematic.
I moved recently and dug through some of my old notebooks while packing, I found some early tetra sketches.
This was pretty early, drawn on a flight to Munich I think
Workbench UI probably, at a point where I had given up on in-world crafting
More sketches of the workbench UI, some elements from here ended up in the implementation

More workbench UI, probably of the schematic list and the crafting view, and some doodles
Mod compat checklist, all modules had separate textures (and stats, the material system didn't exist) back then so this was really boring to work trough, probably summer 2018

Todo-list for ruins content
Sketches for the thermal extractor, model and some sort of todo-list, also outline for advancements and a todo-list for that
Likely earlier sketch on advancements than the one above
There was supposed to be a journal item for explaining content before the holosphere became a thing, the holosphere item was called JournalItem for some time. Also some sketches for cutting tier harvest progression, I don't think that ever got implemented
Probably sketches on structure for the holosphere
More holosphere sketches, looks like the first view where you'd choose an item and the second view where you'd choose a slot
Looks like sketches for the schematic list and schematic details views in the holosphere, there's a todo-list on the left so implementation had probably started at this point
Comments
Looks like it's still under review on modrinth, I've attached the jar to this post if you don't want to wait!
Mikael E. Wikner
2025-04-14 08:58:28 +0000 UTCSo awesome to see those sketches! Bot ass comment on my part just repeating what Davy Verbogt said but the https://modrinth.com/mod/tetravsikt link is not working for me either!
Tom Santisi
2025-04-14 01:12:06 +0000 UTCInteresting to see the early sketches. Also it seems I have trouble to access the first link. I get a json argument that reads, {"message":"File not found"}
Davy Verbogt
2025-04-13 17:22:42 +0000 UTC