I've been working on more mod compat for tetracelium for a while, but I derailed a bit during the holidays and made a couple of changes to the workbench in base tetra.


Changed up the visuals of the workbench views


Added UI support for multi-slot schematics (the heavy blade change was just for testing though, it won't be multislot)

Added proper display of aspects in the module details to allow for some content I wanted for the twilight forest compat

Tweaked the improvement and enchantment indicators to make them a bit more visible


Ironwood, with innate enchantments depending on module aspects


Steelleaf with innate enchantments depending on module aspects


Modules crafted from knightmetal provide similar effects to the weapons in Twilight Forest, based on module aspects



Expanded on the effects for Fiery ingot to also include the Blazing effect for handles, but with a new schematic to counter or leverage the effect


Fiery bond is applicable for modules with the blazing aspect (fiery ingot and blaze rod handles)




Bows from Twilight Forest can be converted into tetra bows, both the stave and the bowstrings provide their unique effects so there's more room to combine them with existing content


The different scepters from Twilight Forest can be used as foci for swords, provides different effects depending on the scepter

Commissioned reworks of all pristine gems from Rappenem
Enrish
2024-03-19 23:47:22 +0000 UTCMikael E. Wikner
2024-02-27 18:20:28 +0000 UTCTom Santisi
2024-02-10 08:41:51 +0000 UTCTom Santisi
2024-02-10 08:41:16 +0000 UTCTom Santisi
2024-02-10 08:14:00 +0000 UTCSoup
2024-02-08 05:34:39 +0000 UTC