Major update includes a revive system and gts dialogue. As well as improvements to the gts procedural animations and her behaviour (less buggy); as well as performance.
If I need to release any hotfixes, I'll be editing this post with the new builds.
Can, though they're a bit complicated to set up. Haven't gone far in-depth into it. But definitely doable if you wanna spend the time at it.
Elericard
2025-08-11 21:03:57 +0000 UTC
Someone mentioned to me that the lobby giantess has a bug where she may stomp in place. But besides that bug (which if it happens, press restart in the settings if it's preventing you from interacting with her), you can interact with her by calling her. The interaction hitbox is below here, at her feet. I apologize for the lack of clarity.
TH Stan
2025-08-05 22:03:13 +0000 UTC
I enter the game, and the giantess just stands there, stomping her feet in place. I cannot interact with anything besides reading the sign board and opening doors... and nothing else happens. Am I missing something?
SailNTail
2025-08-05 21:56:23 +0000 UTC
I figured that may happen. It was a last minute addition since I couldn't find out why the player was getting pushed out of the map when they died. The giantess's foot isn't a real collider you see, so it made me very confused. I'll fix that issue
TH Stan
2025-08-04 20:13:47 +0000 UTC
A Little bug with the unstuck command. You can get teleported under the terrain sometimes.
Shadow97
2025-08-04 13:47:30 +0000 UTC
The crashes are expected to happen past 800m+ or so. I said it in another reply here but, essentially, the game doesn't work fundamentally once the giantess gets too big. I had the assumption that players would want to finish before the giantess gets that big. But I suppose that's an assumption that only a dev can have, plus I underestimated giantess fans.
TH Stan
2025-08-03 16:58:02 +0000 UTC
Has anyone else been having crashes once she reaches past 800M? I do love the update and the game but this seems to be occurring much more regularly compared to v3, even with the hotfix.
(It's not so much that the game instantly crashes once she reaches 800, I think it has something to do with her stepping on the mountains)
Geledi
2025-08-03 15:24:21 +0000 UTC
One - Which keys do you find too hard to grab? All keys should be grabbable, though there is one shrink house variant where the key is in the air and may be too hard. I don't think I made it clear but you can mantle the edge of the creates.
Two - Houses do not spawn near the giantess. If the giantess gets too big (around 800m+ I think), then houses become impossible to spawn. I plan on fixing this by doing either one of two things:
* The giantess has a height limit. Once she reaches her height limit, she becomes much more threatening (faster, always angry, etc.). <--- Quick to implement
* The giantess switches to a new mode when she becomes too big. She now slowly moves in between tiles, one foot at a time, until you finally die or finish the level (This lets me fix the house/food issue much more easily). <--- Cooler but not as quick to implement
TH Stan
2025-08-03 10:58:59 +0000 UTC
Play it a bit, love it , but I have two issues
One - In the shrinking house bit, there are some keys you can't get due to the jump boosters not given enough hight
Two - if she get too big she destroy all the food before they can spawn where before if she destroys a house, food still spawns before. Can you make it so that at least some food is always present in the level ?
Dffd2
2025-08-03 09:03:57 +0000 UTC
I don't think I will have the gts pick up the character anytime soon besides the lobby. I may add an animation where you wake up revived on top of the gts' hand.
TH Stan
2025-08-03 05:22:13 +0000 UTC
have you considered having her pick the character up to grow? maybe as an alternate mode?
Kenni 4
2025-08-02 20:29:12 +0000 UTC
I love this game yet do wish you can use mods and such but this is very fun^^