This week's update is all about the particle effects show in the video! I've been learning Unity's new Shuriken particle system from scratch, so it was pretty tricky but I ended up with something I think looks pretty good and looks fairly close to the "real thing," keeping in mind I'm going for a flatter, 2D look. Right now you can see it's applied to everything (for testing purposes), but this effect will be used for when the player's shots hit an enemy. I can also use it as a base for making some of the other similar effects required. Let's take a look at the list:
Player trails (Done!)
Player shot destruction (Done!)
Player get hit
Player ship destruction
Enemy get hit (Done!)
Enemy shot destruction*
Enemy kill
Boss/Core kill
Hacking Entry effect
Hacking Exit effect
Core shield (Done!)
Core shield hit*
*Are the ones that should be quick if I can use this new one as a base.
So things are moving right along. I know particles aren't especially interesting compared to what else is supposed to be in the game, but that's sort of why I just want to knock them all out and get 'em finished all at once.
I'll have sexier stuff to look at soon!
-Red