I started to call it "notification_icon" while refactoring it, but I'm unsure if the name will stick. Its purpose is to show where are the interactable regions of the house to make it easier for the player to figure out what Martin can and can't do.
The player clicks on the "test" button to activate it, and after displaying it for enough time, it quickly vanishes to keep the game visually clean. This activation button is temporary, and I will replace it when I figure out the design of the heads-up display for this project.



(Though showing these icons bigger for things closer to the camera in contrast with smaller icons for inspections farther away is SO visually appealing! I'm a bit divided about which direction to take. You can comment to help me figure this out.)

This notification system and more new backgrounds will be on the next Development Build, scheduled for December 27 to all Level Three Contributors! I hope you like it.
Now, I'll be back to work!
Quorry In House
2022-12-21 22:24:09 +0000 UTC