Added stacking logic to the drones so that they don't overlap too much when riding the same path.
Energy management system: Fixed energy regen to work with allocation triangle in pause screen.
Tweaked player acceleration and deceleration for smoother control and more realistic walk-to-run transition.
Tweaked camera distance to better match player onscreen size, now she is the same size as Alucard from Castlevania, and combat and look-around has much better visibility.
Added aggro behavior to drones so their chase behavior is triggered by attacking them even if they cannot see you.