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ZZPuma
ZZPuma

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VehIK v1.0 - Info

VehIK v1.0 - Info

Comments

Oh wow you are correct xD Since the major rewrite on save/load function i really didn't tested that. If your recording contains only one the global timelines(cam, daytime, timescale) the save file will work fine, now it it contains multiple of them it will def break it, no worries i'll def fix it for the next PS update!

ZZPuma

Yoo, thanks a lot emexD, really glad to see you here <3 So, both the arm twitching and spine push sudden lean can be related to animations, specially if you are using modded .ifp or mods that adds more custom anims while driving, saying that cause it really doesn't happen on my game, for a quick test try removing all entries in the PriorityAnims .ini file and see if is still happening. Yeah yeah, i have done some leg IK tests for the pedals, it honestly doesn't look much good as it depends a lot on a great pedal dummy positioning to make it decent looking, but i'll def try to improve it and leave it as a experimental feature at the public release. Yup, the menu is very under worked, i had many ideas to work on but i wanted to release that thing asap, will def add a option to just overwrite the current config file. Well, for the VehFuncs f_steer to be compatible with VehIK steering animations there is only one solution, ask Junior to update his mod and disable his steering process to make my one the predominant one :/ Thanks again for your support bro <3

ZZPuma

I have a question about pumastudio, cam keys save fine but why doesn't time scale and day time keys save? They sometimes do work XD Tried on clean game too so idk

CoolVend

Amazing work! This is probably the most groundbreaking mod I’ve seen in the past few years. I really hope you’ll be able to polish it to perfection, but even in its current state it’s absolutely mind-blowing. During my testing I noticed that the character can’t perform everything at once — their hands start twitching when too many actions overlap. My suggestion would be to add a toggle that lets the character steer with one hand, while the other stays ready for its action on the gear lever. Additionally (at least for me), when DoSpinePush is enabled, the character suddenly leans forward every time they shift gears. I also hope that in the future you add actual pedal-pressing animations. Another thing I’d love to see is full compatibility with VehFuncs, so I don’t have to re-adapt all my models for IK steering — they work differently and can conflict. And for convenience: is it possible to make the INI config save by overwriting the current file directly? Or maybe allow it to update live so you don’t have to save manually every time? Once again, huge thanks for your work. You’re making a major contribution to GTA modding and pushing its possibilities way further. Kinetic animations seemed almost impossible — but you proved otherwise.

emexD

Nao nao, os carros a galera vai fazendo futuramente, tem os carros de exemplo pelo menos.

ZZPuma

Os carros vai vir incluso, Puma?

Jaojl

Hahaha, thank Jhonny! Doing crazy unthinkable stuff in SA is always a pleasure xD

ZZPuma

Ehh, mais ou menos xD O vídeo é puramente de drift, mas o mod em si para veículos em geral, adiciona peças ao carro que player ira visualmente interagir de forma mais realista, bem bacana, no post do meu blog explico melhor o que ele faz :)

ZZPuma

Oque é isso puma? É algum mod de drift?

Jaojl

Esto es simplemente una locura, cómo carajos logras hacer estas hazañas simplemente con CPP? Eres el Jesús del modding, me haces creer en los milagros.

Jhonny GS


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