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ABR 6.55 NPC Charged Attack Fix for Both AE and SE Versions

There were issues with The previous Patch for the NPCs when it came to combat locomotion, the bones were distorted after introducing the Directional Combat Mechanic for NPC power attacks,  


It should be Fixed here. They now perform the proper animation if they use weapons/unarmed or on a sword n shield build   

Requirements:  If you're new and Don't know where to Start With Behavior Modding, Check this first: 

 https://www.skyrim-guild.com/combo-based 

If you don't know what ABR Does, Check this First: 

 https://www.skyrim-guild.com/combo-based 

Installation: 

1. Install Through a Mod Organizer 

2. Launch Nemesis

3. Tick the Attack Behavior Revamped  Patch 

4. Make sure the ESP is below all other esps(needed to overwrite all attack records from other mods)



I did mention last time, that me and Distar would try to synergize with MCO, I'm not sure yet as to what would work technically as both are very different in construction, but I haven't been as Hands On on the animations because of Unreal so I definitely think the synergy would be the way forward, but we definitely need to discuss more on what would be incorporated and what wouldn't both in the principle idea of the mod and the technical aspect.

Anyways, really sorry guys for the late upload, as with Unreal, I try my best not to just grab some components and do an asset flip, most of the blueprints are a system constructed from the ground up as I did not want to be limited to the confines of systems like ALS and other stuff. I'm also making sure most of my code is network replicated just in case it's necessary down the line

Thanks again guys and happy modding!

ABR 6.55 NPC Charged Attack Fix for Both AE and SE Versions

Comments

I am having an issue where my character swings basic combos at the ground, anything that could conflict with it? combat wise?

Yonky Bonky

None of the special buttons work for me. It worked on SE, but now on AE, I can't get it to work.

Blackheart

Any update for you on 6.55 AE charge/grip/alt attack button?

Danovench Jean

Did you make sure to clear/delete the nemesis "Cache" and then rerun your nemesis patch?

Danovench Jean

Same here

Dark

I have the same issue. Enemies only seem to be able to heavy attack, but just stutter and twitch when trying to light attack. Unfortunate because aside from that, the mod is really nice.

Metal Tortoise

ABR is crashing the game while I load a save/new game. I'm playing on 1.6.640. I completely uninstalled MCO and the same happens.

ByAhri

Question. Is anyone else having issues with the grip switch buttons? They aren't working for me but everything else work just fine.

Danovench Jean

Does "synergize with MCO" mean ABR could be able to read MCO- prefixed animations/behaviors ?

Zeidra Senester

I think this happens because I have "Dynamic Dodge Animation" which also relies on dtrykeyutil. Haven't tested without Dynamic Dodge Animation

Hansley Elwinn Go

When the dtrykeyutil files from this overwrites the NG version, it turns off TK Dodge. Maybe this is why charged attacks aren't working?

Hansley Elwinn Go

Just a quick question. I have Smooth Moveset from https://www.nexusmods.com/skyrimspecialedition/mods/70531 which changes per weapon idle. When I installed this, it overwrites the idles. Is there a way to prioritize Smooth Moveset's idles. Priority number of folders are higher with Smooth Moveset. THANKS A LOT FOR THIS MOD ❤ EDIT: Most of the movesets work, except for the Alt Attack and Charged attacks. I don't know if I'm missing something

Hansley Elwinn Go

It definitely does work. I just tested it now

Hansley Elwinn Go

Same problem here. It doesn't seem to work. This post is kind of dated, so let's just be patient and wait for a new update. This is my favorite combat mod, cheers ADRI!

José Lord

does this work on skyrim ae 1.6.640? because when i install this mod and start a new game or load save it crashes

The Lost

Hey, I'm pretty new here, I don't know how to edit animation files to have my combat looking as sexy as quite a few Youtubers like DuffB. Can anyone help, just got back to 1.5.9.7

Aaron

Hello, I'm trying to apply the leviathan ax animations to mjolnir and I'm not succeeding, I'm editing the conditional file where I put it (Mjolnir.esp | 0x00000mjolnircode) but it doesn't work, can you help me?

Thorrr

Is there a way to keymap the power attack to a single button and to only work when weapon is drawn? I was using Modern 3rd Person Controls and One Click Power attack mods and I'd like to recreate this setup if possible.

Shawn Haymaker

This is not a criticism or meant as an attack, but due to the issues with npc attacks stuttering or not occurring at all even though they are playing animation windup animations, I am downgrading to 5.92.

Robert Fulton

Would replacing the equivalent files in Distance Based Combat with the ABR 6.55 ones (after renaming them) fix it, you think? It has the same problems with NPC charge attacks not working properly.

someusernameiguess


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