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Stone Flower
Stone Flower

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Time and Gameplay

Hey everyone.

This is the last post about the upcoming changes I'm planning for version 1.70. (There will still be some polls or posts about other topics to come.) My goal is to make the game more enjoyable and create a more satisfying experience when playing.

Iโ€™ve made a list of how I want the gameplay loop to be structured and what activities you can spend time on. After implementing, the focus will be on adding more content, optimizing the money you earn, and adjusting affection where needed. There will always be new scenes and dialogue to unlock to keep things fresh.

Note:
Character quests and the main quest will continue progressing as always. This is more about repeatable activities.

Key:
โšก = Energy | โค๏ธ = Affection event or scene | ๐Ÿ’ต = Money | ๐Ÿง ๐Ÿ’ช = Attributes | โ“ = Can win or lose something depending on the event.

Morning:

Evening: 

Night:

โญ Whatโ€™s Next? As you can see, most of this is already in the game. Whatโ€™s left to implement in versions 1.70a and 1.70b are attributes and dates. This will complete the gameplay loop and activities. After that, in version 1.75, weโ€™ll shift focus back to the main story and decide how much content each aspect of the game should have.


๐Ÿ’ฌ Thank you for reading and being here! It might seem like it's just a couple more things being added, but when you look at everything together, it's kinda scary. I want to make the vision I have happen while keeping things grounded, so I really appreciate any support and interest in the game. Take care, and see you soon!


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