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Stone Flower
Stone Flower

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Devlog Optimization and Ideas

Hey guys, following through with my word of doing one devlog between each update, this time I will talk about the game itself and my plans.

When I started this game, one thing was important to me: making it intuitive. But, since i never developed a game before and my coding skills sucks, I had a hard time figuring this out. I came up with icons to indicate directions, but as the game expanded with more locations and variables, this approach became less effective. So, I decided to go back and try to improve this aspect of the game.

Ideas:

  1. Display the required affection level to progress in Oliver and Linda's routes. This will give players a clear goal, and sometimes i get comments from players who don't know how to trigger the next quest. this will give them more information
  2. A cleaner look. Standardize image borders and fonts, eliminate unnecessary repeated dialogue, and adjust the placement of certain locations in the game, such as Mayazon.
  3. Introduce additional icons and visual cues, provide more information in the journal, and incorporate a player profile.

 I believe this will be an ongoing process of optimizing the game until it's smooth.

Characters interection: Another significant aspect of the game for me was creating a chill experience focused on character interactions. That's why most of the quests are slice-of-life, with occasional deviations into more intense scenarios. I want the characters to be integral to the story, and make the player form connections with them and find comfort in spending time together. so i was thinking how i could make this better

Ideas:

  1. Cellphone: You will receive messages, images, etc., from the characters as you progress in the game. This is something I've wanted to implement for a while, but I encountered coding problems and put it on hold. However, I'm planning to revisit it.
  2. More random events throughout the world. These events shouldn't just be for H-scenes but also simpler interactions to show how the characters interact with the world.
  3. Benefits when players spend time with the characters, they won't just see scenes but also gain something useful in the game, like money or Maya points, or even self-care.

I hope this wasn't too boring to read, but for those who made it this far, I plan to finish this new update around 03/20. It might take a few more days than that, but I'll make a more official post with previews when the date is closer.


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