Good day everyone! Time for another massive 100% lore friendly list (covered by loremaster PaulH) of potential new units we may create in the future, this time for Dark Elves!
If you wish to see our mods and content in the future, please read this and consider supporting us- https://www.patreon.com/posts/most-important-12944477
Previous articles about Lizardmen and High Lves can be found here:
Lizardmen- https://www.patreon.com/posts/information-for-11407960
High Elves- https://www.patreon.com/posts/information-for-11627532
And now to the Dark Elves!
The Dark Elves are one of the three elven civilisations. They are the descendants of those who supported prince Malekith in his failed bid to ascend to the Phoenix Throne of Ulthuan. When Malekith was rejected and burned alive by the Flames of Asuryan, his followers fled from Ulthuan to the western continent of Naggaroth. There, ruled by Malekith who they now know as the Witch King, they become a cruel and bitter slaving nation sustained by constant raids on the younger races and their cousins on Ulthuan. Six millennia on, their ancestral feud against the High Elves has not ended. Their many attempts to retake Ulthuan have since been thwarted but Malekith's ambition remains unchanged; his fortunes may yet change.
http://warhammerfantasy.wikia.com/wiki/Dark_Elves
Lords and Heroes
Deathshades, Witch-Helms, Death Dealers, Deathcaps, Dark Lords = Listed as heroes in the 3rd edition, haven’t found out more about them as of yet.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
Bloodshades, Goredirker, Bloodfetch, Dagulus, Doomblade = Listed as assassins in the 3rd edition, haven’t found out more about them as of yet.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
Hellfays, Grimwitches, Death-Hoods, Witherwitches, Wizendamn = Listed as wizards in the 3rd edition, haven’t found out more about them as of yet.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
Focus Familiar = Helps sorceresses target enemies further away.
http://warhammerfantasy.wikia.com/wiki/Focus_Familiar
High Born = They are cold and ruthless killers and they command the respect of their troops through assassination and terror. They have attained their position of leadership by eliminating rival nobles who stand in their way.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 12
Sorcerers = Though Dark Elves of both genders are capable of master the art of dark magic, male sorcerers are regarded with disdain, fear and suspicion -- a situation only exacerbated by generous bounties Malekith offers for such a being's severed head.
http://warhammerfantasy.wikia.com/wiki/Sorceresses
Black Ark Fleetmasters = Little wonder is it then that Black Ark Fleetmasters are amongst the most intemperate and ruthless of their race, and must always have one eye on their 'loyal' warriors.
http://warhammerfantasy.wikia.com/wi...k_Ark_Corsairs
Cults
Cult of Khaine
War Altar = Listed on page 35 in the 3rd edition. “Dark Elf sacrificial altars may be brought right up to the slaughter fields in readiness for victory celebrations. The presence of an altar fills the warriors with predatory zeal lest the gods be disappointed.”
https://www.scribd.com/doc/59162764/...sy-Armies-Book
Witch Elves (Crossbows) = Listed on page 35 in the 3rd edition.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
Cauldron of Blood = The Cauldrons of Blood are ordinarily kept safely secured within the great temples of Khaine, but one is occasionally brought forth when a great host of Witch Elves marches to battle.
http://warhammerfantasy.wikia.com/wi...drons_of_Blood
Avatar of Khaine = ”Using stranger sorceries still, Malekith has learned to imbue armoured steel giants with the souls of killers, creating fell embodiments of Khaine that carve through the ranks of those born of flesh and blood.” Could also be named as an Avatar of Khaine.
https://us.v-cdn.net/5022456/uploads...nku53xrmet.png
Cult of Slaanesh
Devoted of Slaanesh = Female Dark Elven cultists to Slaanesh, part of the Cult of Slaanesh army list from Storm of Chaos. I think they’re like Slaaneshi Witch Elves.
https://www.scribd.com/doc/175292173/Wfb-Storm-of-Chaos
Daemonettes of Slaanesh = Cult of Slaanesh only! Storm of Chaos army listing.
https://www.scribd.com/doc/175292173/Wfb-Storm-of-Chaos
Mounted Daemonettes of Slaanesh = Cult of Slaanesh only! Storm of Chaos army listing.
https://www.scribd.com/doc/175292173/Wfb-Storm-of-Chaos
The Hung = Most recently, many Hung have fallen under the control of Morathi, the Dark Elf Hag Queen and mother of the Malekith the Witch King. To reinvigorate the cult of Slaanesh amongst her people, she and a coven of cultists travelled north to wrest control of the Hung for her own sinister purposes. A great many tribes joined her and followed her south to Lustria, though to what end, none can say.
http://warhammerfantasy.wikia.com/wiki/Hung
Cult of Ereth Khial
Rephallim = Creatures devoted to Ereth Khial who harvest souls of elves, they are wraith-like beings with wings.
http://whfb.lexicanum.com/wiki/Ereth_Khial
Slaves
Slave Warriors (Human) = Dark Elves spend a lot of time raiding villages and towns, dragging back thousands of slaves to their cities of murder and death. These dregs are forced to battle alongside their cruel masters. It’s from Citadel Journal. There are mentions in the 2nd edition, and elsewhere, of humans that are native to Naggaroth who are enslaved by the dark elves.
https://www.scribd.com/doc/223190147/Citadel-Journal-21https://www.scribd.com/document/1170...attle-Bestiary
Slave Warriors (Elves) = Same as above, but elven slaves instead of humans. It’s from Citadel Journal.
https://www.scribd.com/doc/223190147/Citadel-Journal-21
Pit King = The Pit King is the leader of the warband. He is a very renowned warrior; a spectacular fighter used to pleasing the baying crowd with his martial display and bloody triumphs.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21
Pit Veterans = They are veterans who carry out the orders of the Pit King with ruthless efficiency. These men are held together with iron-hard discipline and always keep a watchful eye on the Pit King’s back.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21
Pit Fighters (Orc Style) = Pit Fighters are close combat specialists armed with a variety of weapons and armour. Usually they are fairly heavily armoured and equipped with sword and shield, though sometimes will use great weapons. Orc style use helmet, dagger, axe and shield.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21
Pit Fighters (Undead Style) = Pit Fighters are close combat specialists armed with a variety of weapons and armour. Usually they are fairly heavily armoured and equipped with sword and shield, though sometimes will use great weapons. Use helmet, dagger, spiked gauntlet and sword.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21
Pit Fighters (Empire Style) = Pit Fighters are close combat specialists armed with a variety of weapons and armour. Usually they are fairly heavily armoured and equipped with sword and shield, though sometimes will use great weapons. Helmet, dagger, great weapons and light armour.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21
Pit Fighters (Chaos Style) = Pit Fighters are close combat specialists armed with a variety of weapons and armour. Usually they are fairly heavily armoured and equipped with sword and shield, though sometimes will use great weapons. Use helmet, dagger, flail, shield, light armour.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21
Pursuers = Pursuers are a special martial type of pit fighter often used for ‘warm-up fights’ before the main show. These men are usually lightly armed with spears, nets and javelins with which they harry their enemies in a hit and run style of warfare. This style of fighting dates back to ancient times in Tilea when gladiators, as they were known in the Tilean tongue, would fight in massive stone arenas to huge crowds.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21
Pursuers (Skink Style) = Same as above, instead they use helmet, trident, javelins.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21
Pursuers (Witch Elf Style) = Same as above, instead they use two swords.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21
Pit Ogres = It is unsurprising that they are one of the most brutal and feared of all pit fighters. These massive, savage fighters are often called upon to fight such fearsome beasts as captured trolls in some of the most incredible bouts held at the pits.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21
Infantry
Black Ark Reavers = From the Tears of Isha expansion, could be turned into a new unit themed around the Black Arks.
https://www.scribd.com/doc/225415169...s-of-Isha-1998
City Guard = As listed in the Dark Elf City Garrison army list.
https://www.scribd.com/doc/313681727...hronicles-2003
Shadows = Listed on page 34 in the 3rd edition. “They are sly and cunning. They are masters of the ambush, seeking shadows and gloom in which to lurk, wearing twilight colours that merge with the shade.” Variants include; Shields, Crossbows, Repeating Crossbows.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
Crossbowmen = Listed on page 35 in the 3rd edition. “Being great exponents of the ambush, Dark Elves favour the use of the crossbow, and are capable of putting it to devastating effect against their enemies.” Variants include; Great Weapons, Repeating Crossbows.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
Warriors = Listed on page 35 in the 3rd edition. “The grim warrior bands of the Dark Elves comprise the vast bulk of their numerous infantry.” Variants include; Great Weapons, Halberds.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
Fellblades = The Fellblades are elite warriors of the Dark Elves and are often linked to the household of a particular noble family. They have a life of strict martial training, each specialises in a particular weapon or fighting style.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 12
Tower Masters = Those that survive this tour are rewarded with lands and wealth, many then becoming rulers, generals and members of Malekith's court. Some Dark Elves choose to remain as Black Guard beyond the 200 years, of these the twenty greatest are the Tower Masters.
http://warhammerfantasy.wikia.com/wiki/Black_Guard
Sisters of Slaughter = The Sisters fight as they live, moment to moment, with every gut-spilling swipe and viper-quick slash going unplanned until the second it is unleashed. Those who have no seen the Sisters of Slaughter at their quicksilver trade mock their talents, refusing to believe that mere instinct -- however finely honed -- could replace discipline and training.
http://warhammerfantasy.wikia.com/wi...s_of_Slaughter
Cavalry
Doomsteeds = Listed on page 34 in the 3rd edition. “Dark Elf lords prefer to fight mounted, riding down their enemies with their swift, black warhorses”. They make me think a bit of evil Silver Helms. Variants include; Crossbows, Repeating Crossbows.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
Doomdrakes = Listed on page 34 in the 3rd edition. “These are young riders, yet to attain full mastery over their lizard mounts.” Variants include; Lances, Crossbows, Repeating Crossbows.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
Helldrakes = Listed on page 34 in the 3rd edition. “Dark Elf nobles who choose to ride the fearful Cold Ones are awesome warriors. They inhale corrosive infusions to deaden their sense of smell so that they can endure the stench of these great lizards.” Variants include; Lance and Shield, Crossbows, Repeating Crossbows.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
Doomfire Warlocks = Doomfire Warlocks descend upon villages in the dead of night, seeking victims to slake Slaanesh's thirst. Cloaked in shadow, they pass like phantoms through defences, stealing prey from their beds before vanishing into the night.
http://warhammerfantasy.wikia.com/wi...mfire_Warlocks
Monstrous Allies
Whelp Master = Listed on page 34 in the 3rd edition. “There is nothing these depraved beastmasters like better than the chase, setting the dogs on fleeing foes, hunting quarry for the cauldrons.” Can have Warhounds or Chaos Hounds.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
Cold One Beasthounds = The Dark Elves capture and breed many exotic creatures to fight for them and fights between pets are often staged as a form of entertainment amongst the Dark Elves. Distantly related to Cold Ones, these creatures live in swamps and bogs. They are larger than war dogs and of a similar build, but are in all other respect reptilian.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 12
https://www.scribd.com/doc/59162764/...sy-Armies-Book
Bloodwrack Medusae = A Bloodwrack Medusa's gaze is a fearsome weapon; should a victim's eyes lock with hers for even a second, his lifeblood violently rebels, flooding from every pore until his body collapses into a pool of its own gore. It is to guard against this that the shrinekeepers -- priestesses so beguiled by their goddess that the act of worship has become their chief pleasure -- wear masks polished to a mirror-like sheen.
http://warhammerfantasy.wikia.com/wi...dwrack_Medusae
The Royal Hydra = Lord Malekith believes in rewarding his subjects for successes in war. When word reaches him of a stunning victory, or a great feat of carnage wrought by one of his War Hydra’s and its team of Beastmaster apprentices, the Witch King will summon them all to Naggarond. There, the beast masters will engage in a two-week binge of decadence in Malekith’s palace. They eat the finest foods, and drink the rarest wines, all of which have dark blessings from the Witch King himself. On the final night of revelry, Malekith casts a final spell upon them and they are led to the royal bestiary where their Hydra awaits. It is a great honour that Lord Malekith himself, the rightful ruler of all Elvenkind, commands their Hydra to devour them both alive. It is then that the dark energies woven over the fortnight take full effect. Howls of agony echo throughout Naggarond as the Hydra is warped by the Witch King’s sorcery. The creature’s blood transforms into a powerful acid, and protective plates of bone burst through its hide. Every mutation is unique, but the resulting creature (along with a new beast master team) will stay in the Witch King’s personal bestiary until it dies or is sent to one of Malekith’s generals. Has armour plates for more defence, acid breath and if it is wounded acid blood spills over the attackers.
Found in White Dwarf Issue 260
The Spellthirster = Beastmaster Rakarth once fought a particularly bitter battle against the traitorous High Elves of Ulthuan. e led an army in which he had amassed the largest force of War Hydras in Druchii history. With 9 of the mighty beasts at his command, he predicted a swift victory. The wizards Liandus, Ellyunnor and Aliana, however, accompanied the enemy. Within minutes, their combined magical barrage had whittled the Hydra’s number down to three; two of which broke and fled the field. Rakarth vowed never to be defeated by High magic again, and forged a pact with Morathi. She spun her spells over the surviving Hydra, known as Daerlythe, or ‘Burning Fury’. Dark magic mutated the creature tremendously. Daerlythe’s skin began to glow with burning blue-black energy; and great rents opened in his flesh where Morathi had ritually carved dread runes. During his next appearance on the battlefield it was found that he was physically weakened but had also developed a strong resistance to magic, especially High Magic. A breeding program was soon established, and Daerlythe was retired from battle. To this day only one in ten of his offspring shares his abilities. It has only three heads, and it has an aura that gives magic resistance to nearby Dark Elves but also High Spells get rebound towards the caster.
Found in White Dwarf Issue 260
Veteran War Hydras = If a War Hydra survives and remains with the same Beastmasters for long enough, they can become a truly fierce fighting team. Hydras are intelligent enough to learn from each battle, and a good beast master can refine their abilities with rewards and lashings. For notable battlefield successes, generals may reward their beast masters with minor incantations to augment their Hydra’s already impressive battlefield prowess. Recognisable on the battlefield by the number of adornments and tropics, experienced Hydras are a terrifying and unpredictable foe. Has a random ability; Fetch (The Hydra will nominate a hero/lord and endeavour to bring it’s corpse back to its owner), Escort (Bodyguards a unit), Battle Lover (Impetuous, always charges off to the enemy), Chameleon Skinned (can hide itself), and Bloodthirsty (aggressive).
Found in White Dwarf Issue 260
Magma Dragon = These primordial and vicious beasts are among the strongest and most malignant of dragon-kind, their huge jaws burn with furnace-heat and their powerful claws can crush stone and steel with ease. Their most deadly weapon however is their Brimstone Dragonfire which burns so bright that nothing but cinders remains of whatever it touches. They’re found mostly in Naggoroth.
https://www.forgeworld.co.uk/en-GB/Magma-Dragon
http://warhammerfantasy.wikia.com/wiki/Magma_Dragon
Manticore = Manticores are huge, leonine beasts that soar on leathery wings. They are amongst the most powerful of all the predators that live in the north’s mountain ranges.
http://warhammerfantasy.wikia.com/wiki/Manticore
Dark Pegasus = It is from these eyries that the Dark Elves steal young Pegasi to serve as steeds, knowing that the adults are too savage to be trained, the Dark Elves steal the young.
http://warhammerfantasy.wikia.com/wiki/Dark_Pegasi
Dragon Steed = A very old mount for Dark Elf characters. Looks like a daemonic horse, it has hard scales on the spine and has claws. Very evil lookin, very suitable!
http://www.sodemons.com/rhmisc/c13degeneral/index.htm
War Machines
Bloodwrack Shrines = Now the Bloodwrack Medusae are bent to serve Morathi's needs once more, though in a manner entirely different to that of their former lives. When a great campaign beckons, the Hag Sorceress sends warriors into the caverns below the Spiteful and the squalid lairs therein. Those who survive return to Ghrond with prisoners in tow their claws bound and their faces masked. At Morathi's direction, the captives are chained to Atharti's great Bloodwrack Shrines and propelled by Dark Magic to the very forefront of the assembled armies.
http://warhammerfantasy.wikia.com/wi...dwrack_Shrines
Scourgerunner Chariots = Small bands of Beastmasters roam the wilds in Scourgerunner Chariots, searching fen, crag and cave for suitable prizes. Armed with barbed nets and harpoons attached to strong chains, they snare and immobilise their prey.
http://warhammerfantasy.wikia.com/wi...unner_Chariots
Elementals
Water Elemental = Has a magical aura that protects it against weapons. They take the form of a wave or column of water, they can move across the earth but their home is the water. They’re malevolent spirits with wild and uncontrollable anger. The older it is, the angrier. It’s from Citadel Journal.
https://www.scribd.com/doc/223078336/Citadel-Journal-13
http://www.collecting-citadel-miniat...ile:C34-08.jpg
Earth Elementals = Has a magical aura that protects it against weapons. It is a huge statue-like creature composed of rock with smouldering red eyes. It’s the strongest of all elementals but is painfully slow and cumbersome. It’s from Citadel Journal.
https://www.scribd.com/doc/223078336/Citadel-Journal-13
http://www.collecting-citadel-miniat...ile:C34-10.jpg
Air Elementals = Has a magical aura that protects it against weapons. It appears as a whirlwind which twists and turns its way across the battlefield. It’s from Citadel Journal.
https://www.scribd.com/doc/223078336/Citadel-Journal-13
http://www.collecting-citadel-miniat...ile:C34-11.jpg
Fire Elementals = Has a magical aura that protects it against weapons. Composed entirely of flames and smoke, they mimic the human form but often have a maniacal grin on their face common to pyromaniacs and arsonists. It’s from Citadel Journal.
https://www.scribd.com/doc/223078336/Citadel-Journal-13
http://www.collecting-citadel-miniat...ile:C34-09.jpg
Life Elementals = Life Elementals are allied to the Elementals of the Earth. Unlike those, however, they are tall and graceful, as a young tree or a beautiful woman. They are creatures of the growing earth, the motivating force that gives life to plants and plant spirits. As such, they are revered especially by the Elves (presumably High/Wood Elves).
https://www.scribd.com/document/1421...on-Compilation
http://www.collecting-citadel-miniat...ile:C34-07.jpg
Death Elementals = The Death Elemental is allied to the elementals of the earth, but represents the negative side of the force; that which reclaims all living things into the bosom of the earth, enabling continual rebirth from the soil.
https://www.scribd.com/document/1421...on-Compilation
http://www.collecting-citadel-miniat...ile:C34-07.jpg
Plague Elementals = This is an elemental of the air. Its arrival can easily be foretold by a foul stench on the breeze, as of rotting flesh or garbage.
https://www.scribd.com/document/1421...on-Compilation
http://www.collecting-citadel-miniat...ile:C34-12.jpg
Regiments of Renown
Brides of Burning Blood = Should a single portion of their body not be coated with the blood of their victims then the Witch Elves believe that their offering is unacceptable. Thus, they are sent to find more victims be the enemies or even their fellow Dark Elves in order to appease Khaine.
http://whfb.lexicanum.com/wiki/Brides_of_Burning_Blood
Brides of Khaine = I know that they’re technically Witch Elves, but these could be turned into a unit that follows a similar theme to them.
https://www.scribd.com/doc/225415169...s-of-Isha-1998
Cult of the Blood Queen = Though the Cult of the Blood Queen had been abolished, many of the crone's worshippers had maintained their faith in secret, waiting for their mistress' call. Even a few high elves, resentful of a reserved existence that brought them only woe, had been drawn to Hellebron's simple creed of blood and pain.
http://warhammerfantasy.wikia.com/wi...he_Blood_Queen
Daughters of Despair = Legend tells that whilst Hellebron's beauty is bought with the lifeblood of her victims, the Daughters of Despair are not so afflicted; they wear masks not to hide their ugliness from the world, but rather to conceal their own youthful appearance from a jealous and wrathful mistress.
http://warhammerfantasy.wikia.com/wi...ers_of_Despair
Gosforherrixx Gosforherrixx = ”A fire-breathing, seven headed hydra with gaping maw.”
The Book of Battalion - Page 27
Hag Graef Bloodscythes = . Their legend is only equal to that of the Bloodscythes, a chariot regiment from Hag Graef, lauded by the Dark Elves.
http://warhammerfantasy.wikia.com/wiki/Cold_Ones
Rakarth’s Vendetta = Beastmaster Rakarth once fought a particularly bitter battle against the traitorous High Elves of Ulthuan. e led an army in which he had amassed the largest force of War Hydras in Druchii history. With 9 of the mighty beasts at his command, he predicted a swift victory. The wizards Liandus, Ellyunnor and Aliana, however, accompanied the enemy. Within minutes, their combined magical barrage had whittled the Hydra’s number down to three; two of which broke and fled the field. Rakarth vowed never to be defeated by High magic again, and forged a pact with Morathi. She spun her spells over the surviving Hydra, known as Daerlythe, or ‘Burning Fury’. Dark magic mutated the creature tremendously. Daerlythe’s skin began to glow with burning blue-black energy; and great rents opened in his flesh where Morathi had ritually carved dread runes. During his next appearance on the battlefield it was found that he was physically weakened but had also developed a strong resistance to magic, especially High Magic. A breeding program was soon established, and Daerlythe was retired from battle. To this day only one in ten of his offspring shares his abilities. It has only three heads, and it has an aura that gives magic resistance to nearby Dark Elves but also High Spells get rebound towards the caster.
Found in White Dwarf Issue 260
The Claws of Khaine = If a War Hydra survives and remains with the same Beastmasters for long enough, they can become a truly fierce fighting team. Hydras are intelligent enough to learn from each battle, and a good beast master can refine their abilities with rewards and lashings. For notable battlefield successes, generals may reward their beast masters with minor incantations to augment their Hydra’s already impressive battlefield prowess. Recognisable on the battlefield by the number of adornments and tropics, experienced Hydras are a terrifying and unpredictable foe. Has a random ability; Fetch (The Hydra will nominate a hero/lord and endeavour to bring it’s corpse back to its owner), Escort (Bodyguards a unit), Battle Lover (Impetuous, always charges off to the enemy), Chameleon Skinned (can hide itself), and Bloodthirsty (aggressive).
Found in White Dwarf Issue 260
The Dark Covent = Chief amongst the magic-wielders of Naggaroth are the sisters of the Dark Convent of Sorceresses who are gathered in the great fortress of Ghrond.
http://warhammerfantasy.wikia.com/wiki/Sorceresses
The Lords of Oblivion = An elite regiment of Black Guard mounted on black dragons.
http://warhammerfantasy.wikia.com/wiki/Black_Guard
Monsters of the Deep
Gargantuan = The gargantuan’s favourite method of attack is to approach its prey from below and wrap its sinuous coils around it. The monster then goes on to crush the life from its hapless victim, while delivering massive electric shocks to it.
http://www.collecting-citadel-miniat...he_Sea_Box.jpg
http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf
Kraken = The Kraken is a giant squid-like creature with hundreds of tentacles that end in cruel suckers and vicious barbs. It grabs its prey with these appendages and propels them into its evilly beaked mouth. There are many tales of Kraken emptying ships of crew and leaving them ravaged and drifting with no sails or masts.
http://www.collecting-citadel-miniat...he_Sea_Box.jpg
http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf
Promethean = The Promethean is a large, crab-like creature that is believed to live on the ocean floor, only coming to the surface to feed. Its tough carapace gives it protection from most attacks, while its tremendously powerful pincers can rip apart masters, sails and superstructure.
http://www.collecting-citadel-miniat...he_Sea_Box.jpg
http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf
Megaladon = The Megaladon is a little known species of shark, four or five times as large as its nearest relative. In common with other sharks, it is an effecient and ruthless predator.
http://www.collecting-citadel-miniat...he_Sea_Box.jpg
http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf
Black Leviathan = The Black Leviathan is a huge, carnivorous deep-sea fish, with a cavernous mouth full of barbed fangs. It approaches its target swimming low in the water, with little of its vast bulk showing. As it gets close, it rises up from the waves, its mouth agape, and gulps its victim down whole.
http://www.collecting-citadel-miniat...e_Deep_Box.jpg
http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf
Behemoth = The Behemoth is an immense narwhal-like creature, with a single, huge horn jutting from its blunt snout. Unlike a whale, its mouth is lined with vicious, sword-like teeth, each over six feet in length.
http://www.collecting-citadel-miniat...e_Deep_Box.jpg
http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf
Sea Dragon = As the name suggests, it’s a close relative of the dragons of Ulthuan. Legend has it that in the sundering wars between Elves, a dark elf dragon was struck from the sky by a mightly high elf champion. The dragon fell into the sea, where the dark, cooling waters bathed his wounds and provided refuge from battle. It’s said that the sea dragons are descended from that beast.
http://www.collecting-citadel-miniat...e_Deep_Box.jpg
http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf
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