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Changelog in Progress - Radious Total War Mod - Warhammer 2

Good day Patrons!


Today i have for all of you preview of upcoming update which will contain many balance changes, fixes and new content aswell!

This is early peek to what except in few days! 


Just a few days after my wedding and surgery here is for you another massive update to enjoy.  I would like to say massive THANK YOU to all that helped me in past very hard weeks with nice words, feedback and support! None of that would be possible without all of you! 


Changelog:


Full support of latest official patch and  The Kharibdyss FLC!


Battle Changes:

- Sword of Khaine now provides missile damage boost aswell for ranged Lords (Level 1 - 40%, Level 2 - 80% and Level 3 - 120% boost to missile damage).

- Many balance changes to various Norscan units.

- Small buff to many Dwarven units.

- All Bretonnian Men at Arms units rebalanced.

- Several unit abilities slightly rebalanced.

- Kharibdyss unique passive ability improved and added additonal effects.


Campaign Changes:

- Small nerf to Vampire Counts economy, buildings provide slightly less money on almost all levels.

- Several more advanced Tomb Kings buildings (T3+) takes 1 additional turn to build + cost slightly increased.

- Shrine of Khaine is slightly more expensive and takes more turns to build.

- Several Tomb Kings units have slightly smaller recruitment cap from their buildings.

- Ice Trolls can be now recruited in Cave of the Rocky Throne landmark building.

- Fixed Ushabti RoR unit to have same limit of 3 as all other RoR units.

- Improved unit card for Dismounted Dragon Princes.

- Norscan and Beastmen Manticores now receives bonuses from techs and skills same as other Norscan/Beastmen monsters (CA forgot somehow about these units).

- Fixed the Goblin Great Shaman Lord losing its Encourage ability when mounted on a Giant Wolf (vanilla bug).

- Fixed the Dark Elves resources Iron, Gold and Marble giving industry income instead of mining income. Also fixed the resource Furs giving mining income instead of industry income (vanilla bug).

- Added Disease attrition immunity to all Custom Chaos and Norscan units.

- Fixed Norsca Javelin Hunters not having mountain attrition immunity like all other Norsca units (vanila bug).

- Fixed Norsca Axe Hunters not having any attrition immunity at all (vanila bug).

- Fixed Norsca Warhounds having the Chaos variant unit card instead of the Norsca one (vanila bug).



6 Brand new Custom units for Norsca to fill their roster same as all other factions:


Huskarls (Spears) - New variant, current Huscarls very much rebalanced.

Whalers - The Whalers of Norsca are often made of sterner stuff than most, and thus it is that whaling is one of the few professions not directly concerned with battle that is respected even amongst warriors. Norsemen treasure the blood and fury of any endeavour, and whaling is no exception. Armed with Javelins and axes.

Hung Raiders - Coming from the Chaos Wastes, these warriors offer their services to Norscan Tribes for the chance to ravage all corners of the civilised world.

Dragonship Reavers (Shields) - When winter slackens its iron grip on the North the wolfships and dragonships of the Norse invariably set sail, raiding southwards, westwards and eastwards in search of glory. Dragonships are the larger vessels and draw the best warriors to them and raid the furthest afield.

Dragonship Reavers (Dual Wield)

Dragonship Reavers (Spears)


 

In few days update is here! We are also working on updating our submods and preparing few new ones for you all!


Team Radious


Changelog in Progress - Radious Total War Mod - Warhammer 2

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