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Warhammer mods updated - 12.2.2017

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If you somehow missed it, here is full changelog for our latest and very big update we released yesterday!


Radious Total War Mod and Radious Total Units Mod:
 

- Many units rebalanced - edited weapon damages, combat skills and stats, defensive abilitites, costs etc.
- Complete rebalance of all heroes/lords stats - wider   differences between races and between melee hero/lord types and between   casters, differences betwen various hero mounts.
- Improved trade and resource distribution - more regions higher and more perspective trade.
- Massive script changes (new campaign start required for these changes) - Bjornling   will spawn at the same type as Archaon, but on south of the map with   increased amount of hordes and various custom units to present much   bigger threat. Savage orcs and Beastmen tribes   will spawn with better army compositions, including many custom units   and each horde will have more units (higher difficulty = more units).   Final Beastmen attack wave on Oak of Ages will contain way better an stronger army composition. Increased amount of hordes for final Chaos wave. Big thanks to Venris for good findings and proper testing!
- Wood Elves AI will be slightly less expansive.
- Several AI recruitment tweaks.
- Several building effects and costs rebalanced.
- Small changes to Empire garrisons.
- Various unit sets to technologies changed.
- Various skills and spells slightly rebalanced.
- Several spells rebalanced.
- Many character traits rebalanced and edited.
- Several technologies edited.
- Many artifacts and items edited and effects rebalanced.
- Improved looting for orcs and horde factions.
- Updated to latest version new building icons. 


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