Total War: Warhammer Mods - Complete List
Added 2017-02-11 09:04:26 +0000 UTC
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8 Building Slots - All Province Capitals
- Up to 8 building slots in all province capitals
- Wood Elves starting capitals have 10 slots
- Can ehance difficulty when pair with certain mods
- Startpos mod - Requires new game, will not work with other Startpos mods
10 Building Slots - All Province Capitals
- Up to 10 building slots in all province capitals
- Wood Elves starting capitals have 10 slots
- Can ehance difficulty when pair with certain mods
- Startpos mod - Requires new game, will not work with other Startpos mods
Insane Difficulty - Radious Submod
- The ultimate challenge
- Scalable difficulty settings
- Huge battles may demand high computer resources
More Building Slots - Major Capitals
- Only major faction capitals have 10 slots
- Wood Elves starting capitals have 12 slots
- Can ehance difficulty when pair with certain mods
- Startpos mod - Requires new game, will not work with other Startpos mods
Radious Blood Mod
- Enhanced gore
- More gore variations
Radious Total Units Mod
- Contains 195 new units
- Adds endless variety to each faction and playthrough
- Fully utilizes player potential
- Requires Radious Total War Mod to work
Radious Total War Mod
- Complete game overhaul
- Enhaned difficulty
- Brand new campaign experience
- Requires Radious Total Units Mod to work
T4 Minor Settlements - Radious Submod
- Adds a 4th level to all minor settlements
- Even more variety
- Enhances AI difficulty
Green Knight Fake Skill Point Dump
- Simple mod that adds fake skill to Green Knight skill tree
- Dump unused skill points into it to avoid end of turn warning for unused skills
Radious Regional Occupation Mod
- Removes restrictions on who the player and AI can attack
- Doesn't allow hordes to occupy cities
- The BEST version of Regional Occupation for Radious
- Accounts for Radious garrisons, special cities, and has new building cards
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