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Pathfinder
Pathfinder

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Build 0.6.3p

Alright time for a new build. This is a slightly smaller one featuring 2 things. A new enemy and a change to enemy behavior. Here the changelog

Added a new enemy, Arctic foxes. Why not regular foxes? I'm sure there is a clever reason. Anyways.

 

Added a new feature. I don't want to call it, but enimies will now react to how you look. the reactions are split into 4 categories

Aggressive is the default. all enemies are aggressive towards humans and act the same way as they always have.

Natural: These enemies are minding their own business and don't directly attack the player unless provoked.

Friendly: These enemies will try to hang around you and will help you in combat. They'll attack the same target as you. (However if you attack the same type of enemy or an enemy they consider a friend they'll be aggressive towards you)

Cowardly: These enemies are scared of you. and will actively try to run away from you.

All these behaviors are based on what you look like. Your visibility is determined based on how transformed you are and what armor you are wearing. Armor adds some uncertainty and armor that fully covers that limb will look human. So the armors coverage value plays a role in this.

Fixed another invincibility glitch because i always just find new and interesting ways to make these.

Also the next changes where in the last build but i forgot to include them.

Changed cats damage from 7-10 to 5-8.

Changed cats dangure level to be above kobolds, so kobolds should spawn first.

Changed how often "automotive cancelled" shows up. it only shows up if it gets canceled from seeing an enemy.

As always thanks for the support.

Build 0.6.3p

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