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So, another tip in regard to my last post, doing a cross between the curvature gradient and the mesh normals gives this result, moving particles along edges and creating cool stuff like swirls in flatter areas... :)
GRN All X
JADE
Hanna_Girl_KR
ByanxhLove
Takoro
BigG
slobmine
AIPD
LightningFire12
日向恭介
anaru
哈基米德Hachimides
稲葉
Sunori
CuiPuiPui
waffle_mix_ins
mikanberry
Olly James
complextree
ef
Naomi(GoodGirl)
DarkWhisper
H Anime
Kezzers
sidalpha
粉美萌絵
Newt3012
CASTRRART
kate_starling
whitewerewolftavern
秀吉の叶子
MOHESEI
ex
Meon
probaku1234
tukudani
Sae
Aguno
ぜーべっく
Bella Fuhrmann