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Unreal Adventure - Part 23 ( Save and Load Game at Checkpoints)

This is the 23rd episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  In this episode, we are going to work on how to save the game when player reach a certain checkpoint. If player close and open the game again, the game will start from the last saved checkpoint. Also, here I will add a door as well, that can be opened from only  one side so that we can limit access to certain areas when the game is loaded from a checkpoint.

password=CLM_AdvUpdate

project files download : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtvP-x8yfdJIhBL2iwok0VoB6UkPJ9eta_PT4wlPzTUN1g?e=TtOpmt

Unreal Adventure - Part  23 ( Save and Load Game at Checkpoints)

Comments

Can you explain the process you followed in migration attempt?

Thilina Premasiri

Hi Iโ€™m loving the tutorial series been following along and finally Iโ€™m a member of the Patreon how do I migrate or add it to my project Iโ€™m getting the create export failed to outer resource errors about 71

Lerato Mbonani


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