Randomberry Rush is out now! (Update: V1.1)
Added 2023-12-02 23:58:21 +0000 UTC
Go play it here!
Here's an incomplete changelog:
New Stuff
- Bottlecap collection screen (accessed from hub) (Note: names & descriptions are incomplete)
- Stats screen (accessed from hub)
- Flavor screen
- Best bottlecap chain per level is now tracked
- Can now set file icon
- Last checkpoint is now saved and loaded
- New high res icons
- New door sprites
Flavor Screen
- Mirror mode
- Bottlecap label shuffling
- Game speed increase
- Invisibility
QoL: Options
- Reworded several options
- New option: display bottlecap total
- New option: ceiling grab style
- New option: integer scaling
- Sliders & selections can be changed by hitting left / right
- Changed how assist settings are accessed
- Assist & Flavors are stored per-save, while options are global (and stored in JSON)
Reworked- may have new associated bugs
- Pin & drill system
- Penguin deaths
- Timescale for deaths & level loads (exception made specifically for paused gamestate)
- Settings (note: all options except bindings will be reset)
- UI Input methods
- Level stats- best time / death count tracking changed
I'm a little worn out at the moment from fixing countless issues, so I'll update this post later with a more complete changelog.
Anyways, I hope you enjoy some of the new gameplay flavors that were added! I'd highly appreciate reporting any bugs or issues in the discord.
Update: V1.1 Changelog
Fixes:
- Bottlecaps following the player after death and being redeemed
- Strict pin-fling inputs
- Bubble popping downwards
- Millisecond display is now 3 digits again
- Disabling flavor / assist from pause screen leading to no active selection on the pause screen
- Spawning at coordinates (0, 0) after dying to a hazard when reloading a level
- Lowered vertical slide burst snap from 1 tile to 0.25 tiles
Hopefully Fixed: (Was not able to recreate the issue, this is my best guess at a fix)
- Stats screen not being fully displayed
- Hub info screen softlock
- Exit door not working
- Penguin is floaty / magnetized to walls
Known Issues That I’ll Fix Later
- Tutorials don’t update with control style options
- Bubble invisible after use
- Bottlecap playing the collection animation despite being uncollected (was likely related to bottlecaps following the player after death)
- UI audio oddities
Other
- Added more bottlecap names and descriptions
- Swapped some bottlecap labels in Curico
- Added a single bottlecap to Curico (no changes to level design)
- Made the level exit trigger larger
https://domoyoro.itch.io/soda-powered-penguin-cherry-carry-flavor/patreon-access