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Podcast Questions For Discussion

Hi everyone! If you have any more thought-provoking podcast questions for us, then ask away!

Podcast Questions For Discussion

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This is probably a dumb question but I ask these questions to myself when I’m bored at work to entertain myself with some mental gymnastics. If were able to go into the future and bring all the ff7remake episodes with you back to the present , how would you go about trying to convince square enix that you have the finished version of ff7remake and how would convince them to take it from you to save them all the development time, money, and release it in 2018? Feel free to ignore this question if it’s too weird haha. Hope I made some sense with this question.

Jrpg's with good tutorials? Why does it seem like they never get it quite right? They are either nonexistant or huge information dumps or it feels like you are being handholded for a long time.

I was going to ask question about what the class systems in Jrpgs and how do you think it can make a comeback (you can go ahead answer that if you guys can) but that made me think about player choice within the game and I'm not talking about multiple ending only but also multiple story paths. I have only seen this work once in jrpg that game is 'Radiata Stories' half way in story you Given choice between two paths in story, for most part you go through same story beats in the two path and also fight the same bosses in part but other that everything about the two paths are different, like how the main character perspective on the situation around is also different ( to fair he was of two minds all the through the first half of the story). Do you think Jrpgs are best told in focused linear path or do you think a story like Radiata Stories' with two or more paths for a story can open more options for world building and exploring different character and groups perspective of the world and which do prefer? thanks and keep the good work.

During the last Nintendo Direct, it was announced that Super Mario Odyssey was getting a free DLC called Luigi's Balloon World. While I'm not particularly interested in that, it did get me thinking about what other potential Odyssey DLC Nintendo may have in the works. What kind of DLC would you like to see? Personally, I'd like to see them expand content for the Ruined and Cloud kingdoms, since those were visually two of my favorites but had the least amount of stuff to do. Maybe go back in time and take part in the Battle of Crumbleden? Seems like there is some backstory there to be explored...

ClankStarr

Cognitive Bias and Constructing Fair Criticism: About 2 years ago (Jan 2016) Mike released a video called “Cognitive Bias and Constructing Fair Criticism”. This is the video that put Dark Pixel Gaming on my radar and in my opinion it is still very relevant and one of the best DPG videos in terms of overall content/message. Since that video was released: In your opinion/experience have gamers become more or less tolerant of differing opinions online about videogames? Are we more accepting of other’s different interpretations and enjoyment of games? Or is the gaming community at large still falling victim to our Cognitive Bias’ and using fallacies when discussing videogames online? In my experience, it seems like there are a lot less of the tired old “Nintendo/Xbox/Playstation Sucks” or “X game/genre is terrible” or “People who think this game is good are wrong” type of rhetoric online compared to the PS3/360/Wii generation. Do you think the overall gaming community is maturing in this regard? Or is it getting worse? Or is it the same as it was about 2 year ago? (I’m seeing more posts like this one for example, that are getting a lot of shares/upvotes): <a href="https://www.reddit.com/r/Games/comments/7pbct9/i_finally_understand_how_people_who_didnt_like/" rel="nofollow noopener" target="_blank">https://www.reddit.com/r/Games/comments/7pbct9/i_finally_understand_how_people_who_didnt_like/</a>

Have you ever finished an RPG/game, loving it, and out of curiosity checked what the internet reception was only to shockingly find that it was mildly or poorly received? If so, what RPGs/games come to mind?

In your previous podcast, you guys brought up the fact that Hironobu Sakaguchi is not a fan of sequels. This got me thinking and made me realize that when it comes to story driven games where there is no setup for any continuation of the story, I am very apprehensive about any sort of a sequel. Games like Mass Effect Andromeda have shown me that trying to shoehorn in a new story into a previously existing universe could be really damaging to it. The reason I bring this up is because Radiant Historia, one of my all time favorites, is getting a remake that is adding a lot of story content. My theory is that they are doing this in order to facilitate a potential sequel. The strange thing is that I'm totally cool with this. For whatever reason I am more okay with the alteration of one of my favorite games to potentially make room for a sequel than I would be if they just outright announced a sequel. I'd love to hear your thoughts on this. Should more developers approach sequels in this way?


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