A procedural geometry nodes system that can morph from one object to another. Works best if the objects are similar - human to alien, etc. Includes large scale goop and displacement of mesh based on shortest path curves, as well as a detailed tendrils system. Also included is a dynamic material for the morph object to fade into the venom object. Everything is organized and labeled.
How to use it: https://www.youtube.com/watch?v=t3w3GzCu4vU