Whether you're new, returning, or just getting to know us. You might of heard about us from projects such as the "Elunite Race" for Starbound or our translation projects such as "Snack World, Medarot 9 or One Piece" for the 3DS.
We strive to ensure that all games receive the same level of attention while constantly releasing new content. We do not want to release the same projects back to back every month, unless it is commissioned work that have already been completed. This is to avoid burn out for any mods, not to mention it all takes time, imagination and research to complete. We have mentioned this in previous summaries, that we try to spread out our releases; that way everyone is getting something they are waiting for.
Don't forget that Patreon is like any of our other projects, it's a hobby, not a full-time job and something we spent plenty of our free time on.
We get questions all the time asking if we are going to continue certain game mods. Remember, we have a project list to show the status of each one, so when in doubt check the list. We do not do one overs and consider the character, game or idea finished, meaning there's always a chance we will re-do or edit them again.
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A lot has happened on our Patreon page.
Created public section in the collections
Changed our page icon
Download List has installation guide linked
Revamped projects list
Revamped waiting list
Closed an old poll
Improved tier descriptions
Separated Premium and Commission guidelines
Rewrote Premium and Commission guides
Rewrote welcome notes
As you know, the tiers have updated.
The tiers were made available just over a week before the end of the month to allow everyone to decide what works best for them.
In case you missed them...
This post states in detail, the changes starting in November.
Information you will need for Premium and Commissions.
Please read them if you haven't already, this information is important for you.
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Now, moving on to what we have been up too.

Regarding the progress of Sonic, since we've made HUGE advancements with the portraits it seems our attention is needed in other aspects of this eccentric mod, so we will be solely working on the sprites. Sprites have a long tedious process, and even more so, when we get into making custom animations.
Cream's sprite is in the works, which we'll experiment with it quite a bit, for future ideas and development. This should help to better animate Rouge and Amy, moving away from the pixel nipples and the Y shape boobs. After a year of rom hacking and drawing, we've come to realize that those styles are too simplistic and aren't graphic enough for our standards.
Here is a sample of a before and after of how we are working to upgrade the animations


A few questions were proposed to us recently, and figured it would be a good idea to let everyone else know as well.
We were asked about overworld sprites, and if we will be editing them.
Overworld sprites are planned, but finishing the Live2D and portraits first is priority. We try to avoid jumping all over the place and tackle one area at a time before moving onto the next.
What about models?
Currently we have been unable to edit the models, and get them working the way we want. Anything that has to do with model editing or importing has always been an issue for us, since we do not have the skill set for this yet. This is also the reason we reverted to the swimsuit edition for now. Hopefully, we will be able to figure it out in due time.
We would also like to show a comparison of what we do, can take longer then expected. Here is a side by side sample of the differences.

Closing Statement
We still can't believe it's almost Christmas again. We would like to thank you all for supporting us as patrons, your support keeps us going.
Since the beginning, we have learnt plenty of new skills and methods that are applied to our mods every month. For example we have improved on our drawing styles, hexing, animations, re-designing, creative brainstorming and even character PORTING (Yes, we forgot to share that FE:SS commission). We even surprise ourselves on how these mods have developed over the year.
As you are aware, this month we hit a new milestone for Sonic Battle with our 10th release!! In those 10 releases, we have done, re-done, enhanced and created custom portraits, then played around with custom animations. We would like to take a moment to walk down memory lane and show you what our releases looked like

Remember to read our summaries as they are "pillars of progress", not just sneak peeks of what we worked on, but they are filled with information about how far these mods have come and show possibilities for future development.
We will do what we can to continue to bring everyone fresh content with your support, and continue to surprise you within the future CUMming.
Until next month where more surprises will be present.