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drjavi
drjavi

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Low-Poly Ternera run attack

I wish I had more time and energy to work on CowHammer. Life gets harder before it gets easier, but I will make it work, dammit. Only a couple more basic animations for Lady Ternera and I'll start designing a test level for you guys to play.

Low-Poly Ternera run attack

Comments

I appreciate all constructive criticism! That upwards motion is actually another attack, so it had to be quick, but I see that it needs refining before it looks good enough. I'll see what I can do!

DrJavi

This looks good! Like, really good. I'm glad to see this still progressing at a nice clip. I think the low-poly resolution mixed with modern tech will hit upon a nice early Playstation-era nostalgia while still being approachable. With that, apologies if the following thought is out of place and unwanted. But I notice the hammer seems to flip back a bit fast into the raised 'hold' position. This ends up making the animation look a bit glitchy. Perhaps instead of a raised 'hold' position you have her arms swing back a bit slower, adding a bit more fluidity to the pull back, and have her slam down the moment she reaches the furthest point back. That way the animation/attack doesn't take any longer, but it might give a smoother flow. Otherwise, this looks on-point. The body movement looks natural, and even the slight jitter of the camera works well for the attack. Im pretty hyped up to see what the first demo level looks like.

Magnus Irongut


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