IllustratorsLeak
shamusyoung
shamusyoung

patreon


DM of the Rings CIV: Girl Trouble

"A lot of tension in a story happens when the characters do something against the wishes of the audience. This isn’t really possible in the context of an RPG, because the characters ARE the audience.

It pretty much means you can’t create moments like the one where (in the books, mind you) Eowyn begs Aragorn to let her ride with him into battle, and he refuses because he has no right to accept. If you try, you’ll end up with nonsense like what you see above, because 90% of the players out there will simply let her join without a second thought. The other 10% will try to have sex with her first." ~Shamus

DM of the Rings CIV: Girl Trouble

Comments

Actually, as both a player and a GM, this sort of thing bothers me. If you're giving your players a choice, there has to actually BE a choice. You can want them to do a certain thing, but if they do what you don't want, you can't just manipulate them into doing the other thing anyway. You have to let them reap the consequences of their actions. If you present your players with two doors they didn't come into the room through, and the one on the left is locked, you can't let the thief roll to pick it if you're not prepared to at least let it work on a natural 20, you just say "you can't pick it" before they roll. And if you want your players to refuse to bring the NPC along, you either make it clear before they ask or you have a plan in place for when they accept the request. Also, the math is off there, because in my experience at least 1% of players will attempt to fight the now-suspicious NPC that you don't have stats for.

Ollie of the Beholder


More Creators