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Kosmic91
Kosmic91

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World Wanderer

A lot of my time was spent doing audio related stuff this week as well as trying to tie up loose ends in the game's plot.

Which means I mostly had my head on my desk or laid in bed struggling to think of what I wanted to do. I feel like writing isn't one of my strong suits.

So I didn't get much done on the actual game part, but I think I now have a much better picture of how the final product should flow from start to finish. Although I feel like I may have to make more cuts in some places so that certain things and events fit together more smoothly.

The artwork is of a mysterious kitsune named Eriko, a non resident of the human world. She can be spoken to in the demo, but she doesn't like to be bothered.


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Comments

If your struggling with story/cutting things you could always cut dialogue to make things more vague if your wanting to preserve areas, let people guess etc. Stories dont always need to be clear. E.g. Dark Souls is a lot of vague speculation, Gantz is a confusing mess for most of it and Berserk certainly has its confusing parts.

Tonberry


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