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DevLog_21*

Hey, everybody))

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As you know, I missed the deadline as usual((((.

I thought about it and decided to make a sandbox starting with the third episode (small, and already in the future to expand)

I'll say right away that this was another mistake((((.

Too many buttons and other unnecessary nonsense had to be made and coded.

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And all this in order to give the player the opportunity to determine for himself in what sequence the scenes go. Or to complicate and augment those sequences, grind.... (and the only function of this, I think, would be to keep the player in the game longer). I have little experience with this, and it would require too much effort...... I mean twice as much as I do now...... (in ue5 I would have done this, but in renpy... I realized it's not my thing...)

But of course with the right balance etc it would have been fine, but when I was making the sandbox skeleton I was thinking (“why the hell do I keep making my life harder?”) the more I didn't like the end result(( and those.... scenes that were chosen for it....

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In general I like it when I have control over the scene. For example, I can move things around and open doors and go to another room, etc (but 5-10% of all maps have this feature... I think.) I mean that I would be confined within the map (scene), without interactive things.

2:0 - in favor of rolling back or deleting (which I did).

And making your own maps from scratch.

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So a tenth of the planned update is removed and will be redone and added in the next update.

I've changed everything to normal narration.

I'm left to add sound, check bugs and translate.

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(I'm gonna tell you how my ass was burning..... I was editing pictures and animation frames and accidentally changed the save quality by 20% and didn't notice it... and about 80% of the update was in pixelated pictures and animations (I was watching some broadcast in the background and it looks like I accidentally clicked) and... about 6-7k pictures edited again...)

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Anyway, that's how it is...

Have a nice day, evening, night))

DevLog_21*

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