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FM22 "Increase-Realism"-Megapack DECEMBER-Update EARLY-ACCESS

Hello, everyone!

I'm incredibly happy to announce my first "Increase Realism"-Megapack Update for Football Manager 22!

First of all, I would like to thank all of the new patrons for their support and everyone who stayed since FM21 for their loyalty! You guys can't imagine what this all means to me <3
Unfortunately, I haven't gotten around to writing to you personally yet because I'm extremely busy with testing at the moment. I'll try to do that as soon as possible;)

The ALPHA and BETA-phase was successfully completed. Thanks to everyone who gave feedback or even contributed a simulation :)

IMPORTANT:
Even if the ALPHA and BETA worked almost perfectly, I always looking for feedback to improve my files! Luckily I often find smaller bugs before you did :P Please let me know all the small things you think are odd, unbalanced or worth implementing for future updates!

FOR FINAL ALPHA and BETA-Users:
There are only smaller tweaks during ALPHA and BETA, IMO there is no need to start a new save if you enjoy it already:)

But now it's time to get down to business....

This Megapack improves several values ​​for over 220 Nations in-game to increase realism in Football Manager 2022 to a whole new level!
All files are made with my own created database to ensure consistency in the changes.

! PLEASE FOLLOW THEESE STEPS BEFORE INSTALLING MY MEGAPACK!
- Follow me on Twitter and Youtube to be "up-to-date";)
https://twitter.com/daveincid
https://www.youtube.com/channel/UCJhLIp082IP1n0s5XfOkf9w
- Delete all previous files of my megapack in the editor-data-folder
Ensure that you do not use other mods which may conflict with my megapack like:
Youth Ratings, Market Values, Transfer Preferences, Sponsorship, Finances, Languages, Injuries, League Reputations, Awards, Derbies or Club Data

General:
The whole megapack is almost always compatible with all league files, transfer updates and all kind of graphic mods.


This file changes the National Youth Ratings, Game Importance and the State of Development of all Nations. The Development-System has changed completely in FM22 compared to FM21! So I had to re-calculate all values. In FM22, we finally get "Lost Wonderkids"! This is just awesome and adds a lot more realism by default already!

You will get:
- Better worldwide diversification of talent
- Every Nations have been calculated with over 15 criterias such as, HDI (Human Development Index), Average attendances, population, financial ressources and many more!

This file has massively improved compared to FM21!

Salaries:

Salaries are now more oriented towards real data in all Nations. A Player in Ghana no longer earns 500k a year, but maybe 30k. Worldclass Players will now earn more money. Default is too low in this area. Instead of around 20m€/y they now earn up to 35m€/y (Brutto of course).
Market-Values:
The market-values have been adjusted in such a way that they result in more realistic transfer fees.
Sponsor-Values:
The sponsor-values where calculated according to various criterias in order to show the existing Situation as well as future increases down to a Nations financial power. They are also calculated to balance the financial situation of Club Finances in the longterm. Clubs (Except the really big ones) usually struggle much more financially IRL as it is in FM. With theese adjustments, this should be represented more accurate. Clubs can get rich and they can get into debt. but they need constantly be careful how they spend their money. The gap between rise and fall is much closer now.

More realistic transfer-flows worldwide based on real transfers (transfermarkt.com). All Nations now have realistic transfer preferences added. (If there is a preference available IRL)

There are some Clubs, which have a specific preference for a nationality of players which doesn't affect all Clubs in it's Nation. I've researched over as they are only a preference and not a general club philosophy. This file is for Clubs where this preference has been held at a high level for years.

Currently this affects 29 Clubs from 18 Nations. For example Shakthar Donetsk (Brazil), FC Nordsjælland (Ghana) or AGS Asteras Tripolis (Argentina and Spain)

There are some missing taxes in Austria which are leading to a too good financial development of the Clubs. This should be fixed with the Winter-Update. Until then, this file fixes it.

I made corrections for 95 Nations for "years to gain nationality". It was quite difficult to get it right because sources sometimes vary. There are some interesting years included. Might be worth scrolling through the Nations to find out :)

This file fixes literally all missing and unlogical award-reputations in all Nations and in all international competitions aswell according to my own research-database.

This is very important when it comes to a players transfer-behaviour, his loyalty, his career-path, his market value, the reputation of a Club and much more!

The best player in a weak League will now be much quicker unhappy if he wins awards and he thinks he is too good for the Club. Convincing these players to stay is much more difficult! On the other side it's a chance for a Club to grow their reputation if they are able to keep these players. It's very tricky but it adds so much more dynamic!

Most important awards created for over 200 Nations worldwide, like:
- Best Player of the Season
- Best Youngster of the Season
- Best XI of the Season
- Best Manager of the Season
- Best Topscorer of the Season

All these awards are of course in line with all existing reputation-values to fit perfectly into the whole system!

Please Note:
The league needs to be set as playable to see the awards!

This file adds 300+ missing Derbys from Clubs and Nations in over 50 Nations aswell as over 1000 reputation-adjustments to ensure a logical worlwide behaviour.

There are Derby's included like:
- Teheran-Derby in Iran between Estheghlal and Persepolis
- "the oldest Russian Derby" between Spartak Moskau and Dynamo Moskau
- "La guerra del futbol" between El Salvador and Honduras
- "Derby of Ghana" between Asante Kotoko and Accra Hears of Oak SC and soo many more!

This file adds a lot of missing data for almost 700 1st and 2nd-Division-Clubs in 150 Nations worldwide:

- Nicknames of Clubs

- City-Location

- Rivals

- Year founded

- Club Colours

This file currently only adjusts Chinese Clubs, as their financial representation is still extremely overpowered. A complete overhaul is planned for the January Update.

Don't ask me how much time this file cost me^^

Geographics:

- Added missing Inhabitation-Ranges for over 5500+ Cities

- Added correct Number of Population for 1250+ Local Regions

- Added 500+ Cities to their Local Region

- Added missing Coordinates of over 1800 Cities

- Added missing Altitude-Values for 4200+ Cities

- Added City-Attraction-Values for all Cities worldwide

These changes affect:

- The distribution of place of birth's for Newgens

- More realistic travel-costs

- Sponsorship-deals

- Contract-Negotiations

- Injuries

and definetly other stuff too which I haven't found out yet;)

Languages:

- Added over 100+ new official languages worldwide

- Increased language-difficulty by 30% to avoid, players learning a language too easily

- 181 Nations edited

- 1800+ Local Regions edited

- a lot of single Cities edited

This will represent the diversity of Nations Languages much better. Beside adding official languages to Nations there are also Non-Official Languages added to represent People who speak a 2nd or even a 3rd language without having it›s Nationality.

I for myself speak some spanish, but I have no relation to any spanish speaking Nation. All Data is from official sources like wikipedia etc.

Please Note:
It could be that some data are already ingame by default compared to FM21. In this case those data will be overwritten, as it would be nonsense to check them all one by one. This isn't a problem at all:)

German Version: Die deutsche Version befindet sich in einem Extraordner. Wenn du mit dieser spielen möchtest, dann lösche die englische Version und ersetze sie mit dieser.

The following files have not yet been created yet because I'm not sure whether they are necessary in their current form. After a first long-term test, I know more:

- "FINANCIAL BEHAVIOR IMPROVEMENT"
not necessary, found other ways to balance it out;)
- "CLUB REPUTATION FIXES
Seems to work better as in FM21
- "CURRENT CURRENCY EXCHANGE VALUES"
Should be "up-to-date"
- "NATIONS AGREEMENTS"
Need to ask DaveTheEditor first, will likely be implemented in January-Update
- "LEAGUE REPUTATION CHANGES"
Needs a lot of time to evaluate. Maybe some smaller changes will be made for January
- "TICKET-PRICE ADJUSTMENTS"
It works better now, but still not perfect. I've made a bug-post at SI-Forum which is logged. If I'm lucky, this will be fixed for the upcoming SI-Update
- "REALISTIC INJURIES"
Injuries are already higher compared to FM21. After a proper evaluation I will decide if it's needed or not. Currently I wouldn't recommend it as player development is slower. A file would lower the Progress and would causing issues longterm with too weak players (World updside down compared to FM21 xD)

PLANS FOR JANUARY-UPDATE:
There is a big one for sure and some more ideas which I haven't tested yet , you'll see ;)

If you have any questions, anytime via DM. I'll do my best to answer as soon as possible!

HOW TO INSTALL "Increase-Realism Megapack" in FM22

Place the files in: Documents/Sports Interactive/Football Manager 2022/editor data

NEW SAVEGAME IS REQUIRED

Cheers
David

https://www.mediafire.com/file/v4w5cg5yp3928ym/Daveincid%2527s_Increase_Realism_Megapack_December_Early-Access_%252823.11.21%2529.zip/file


FM22 "Increase-Realism"-Megapack DECEMBER-Update EARLY-ACCESS

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