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MonsterGirls
MonsterGirls

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Conversation system overhaul

So, the conversation system I had initially did a few cool things, showed the basic data, text filling animation, proceeding to next data, etc. But editing visual layout was all in the XML you can view in the top left.

SOOO I fixed it, now basically you just generate a menu, then from the conversation system you specify which menu you want to use as the layout, and then tell it which menu items do what. (no more re-inventing the wheel for things like text's that the base system already does)


The Battle system already went through this change, but in a less visual way, basically through actions that run once the game starts up..


Much faster to work with, and will allow us to do some more things, like animating these elements from the base system instead of from the conversation system. (IE battle animation, Menu UI effects, and conversation animations will share the same code)


It's not quite done for the conversation system, but I would say it's a few days away from being done.

Conversation system overhaul

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