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masonclark
masonclark

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Sideboard Guide Money Pile 4 bindings.

Hey Patreon friends I know I posted a sb guide yesterday when the patreon launched, but that was two fold.

One. You get the current sb guide and I wanted it to be up when the page launched, incase some people wanted it asap.

Two. I didn think I would have time to finish updating the sideboard guide till Friday. Just had some work stuff fall through so I jammed it out for yall.

Anyways here you go :)
Weekend of October 7th Money Pile list

https://www.mtggoldfish.com/deck/5141903#online

Murktide
In 3 Veil of summer 2 Flusterstorm 2 Endurance  1 Promised End
Out 2 Dress down 4 Counterspell 2 Ephimerate 1 Fury  
https://www.mtggoldfish.com/archetype/modern-murktide-regent#online


This match up almost always comes down to the play pattern of Murktide plus counter spells. Often early with 4 mana, but they are able play into the latter game and often do this on six to seven mana. It's your job to be pressuring them so that they can not set up for murktide for forever. You also want to be saving your murktide answers for murktide, as it often takes two answers to actually win the game given the play pattern we mentioned above. The cards that are best at this are Icefang Coatl, Teferi 3, Leyline binding and Solitude. So try and save these answers for the Murktide Regent. Sometimes other cards will line up well versus Murktide, but for the most part these are the cards you should prioritize protecting. When it comes to beating up murktide we have the three verdicts which completely trumps the dynamic presented of murk and counterspell.

I still bring in endurance. While it's still worse than when the deck didn't have ledger shredder the match up does come down to murktide regent. Buying time for it and having a flash body to play around the counter spells better is pivotal to how I approach the match up. Worth noting I do a lot of upkeep endurances when my opponent hasn't played a threat in a while to force a fight over this, or have to start rebuilding towards your murktide.

Traverse 4c
In  2 Endurance 2 dress down 1 promised end
Out 4 Coatl 1 Counterspell
https://www.mtggoldfish.com/deck/5026528#online

It's all about two things in this mirror. Card advantage and mana advantage. As such Wrenn and SIx and Omnath are two key cards in the match up. Keeping these in check is priority one when playing.The rest of the mirror comes down to making good trades and attacks and setting up the Promised End. It's a card that puts up so many cards on the opponent and can only really be answered by verdict and solitude in the match up. After that the matchup comes down to making solid trades like a traditional game of magic. Don't be afraid to take the role of the beatdown if you start falling really far behind on cards. You do have the better late game thanks to Witness, but that doesn't mean you should just make the game go long if you can capitalize on them being behind on board.

You bring in the two Endurance as an Emrakul hedge potentially rotting it in there hand for the rest of the game. Turning off an Unholy Heat and Traverse the Ulvenwald is also a fine use of the card which can create some blow out moments for you in the match up.

4C Elementals
In 2 Endurance 2 dress down 1 promised end
Out 3 Coatl 2 Counterspell
https://www.mtggoldfish.com/deck/5026530#online

A lot of the same stuff applies here with one caveat.Some times these games go super long so endurance yourself to put back threats is a real line. Outside of that they are the bigger version of your deck, but they need cards like Risen Reef to actually out card you. So make sure you're keeping that card in check as best you can.


Amulet Titan
In 2 Dress down 1 Boseju 3 Chalice 1 force of vigor
Out 3 coatl 4 Teferi 3
https://www.mtggoldfish.com/deck/5026527#online

This is a bad match up. Not unwinnable but they are favored especially game one. They are fast and consistent and have ways to dodge some of our most impactful hate cards.

They win by chaining threats against you thanks to pact plus Tolaria West. So Chalice stops them from doing that which means winning is typically much easier as they have less threats. Boseju and force of vigor is a good way to stop any sort of quick kill shenanigans.Things to keep in mind with it are you will be able to blow up a bounce land with untap on the stack from the amulet, you also can blow up and amulet or dryad. I try to save dress downs for cultivator colossus if I can afford to but don't be too committed to that line if it means you will fall really far behind.

Another spot where leyline binding and ephemeral shine. Binding removing either the dryad, the titan, or the amulet is some all star stuff, and ephemeral allowing us keep multiple titans in check is indispensable. It's worth mentioning that the leyline bindings are in an interesting spot in this match up. As titan players can Boseju the binding to get the card back. The Boseju are taxed in the match up as chalice does turn off the way they normally beat us of chaining threats and dress down actually eats Boseju’s more often than you would think. So it's not like a strict upgrade but leyline binding does do a lot to improve the match up. You can even play around this to some level by going after the surrounding titan pieces instead of the titan itself. If you can afford to.

Shadow
In 3 Veil of Summer  2 endurance 2 flusterstorm

Out 1 Dress Down 4 Counterspell 2 ephimerate
https://www.mtggoldfish.com/archetype/modern-death-s-shadow-472#online

This matchup is a lot like Murktide, except they can reach the end game of murktide plus counter spell as easily and will instead present a bunch of early threats then try and clear the way with discard. In this matchup prioritize keeping the battlefield clear. Your endurance does a good job of keeping DRC in check from the opponent, but also a great way to turn off a Drown in the Loch that is trying to break up one of our more powerful cards. Endurance is an important tool to match up. Be very vigilant about drown in the early turns. If you can play around it you should.

There deck is very soft to binding and it has really helped improve this sorta rough matchup.

Living End
In 3 Chalice 2 Fluster 2 Endurance 2 Veil
Out 1 lightning bolt 3 leyline binding 4 Prismatic Ending 1 Dress Downl
https://www.mtggoldfish.com/archetype/modern-blue-living-end#online

This is your worst match up that is commonly played. Things like belcher are worse Matchups but worse vs the field. You need to mulligan down to at least 5 looking for one hate piece. Ideally 2 ( note counterspell and teferi 3 when on the play counts as a hate pieces IMO)
Most of the SB is obvious just a few quick hits. First Verdict is to counter shardless agents so don't fight over shardless as much if you have a verdict. Endurance is often better used to pitch cast if you have some way to protect it with a blue spell due to them playing disputes fairly often. Veil is an interesting card as it only stops a few things but I think compared to everything else we have it often comes out being worth the exchange. If you have Veil or Fluster make sure you're playing your lands before casting your chalice on turn 1. So that you can fight over the chalice.

Hammer
In 2 Dress Down 1 Boseju 1 force of vigor
Out 4 Counter Spell

https://www.mtggoldfish.com/deck/5026056#online

Historically this is one of our best match ups, but as time has gone on and we have inbred for the mirror, murktide and living end. This has led to fewer cards that are heavily impactful. Combine that with them picking up cards like Black Smith’s skill and Kaldra, making this matchup much more tricky then it used to be. While still in your favor I think it's less so than it was before and does require you to really respect their plays. Our 4 sb cards all are just slight swings to help stabilize. Just do your best to keep things under control and pressure on them and work towards ending the game sooner than later.

Leyline binding has been a great get for this match up as it answers any size creature but can also take the hammers or enable depending on the axis you want to fight on. The move back to ephemeral has also helped move this match up back to its former glory, however its still not as easy as it was back in the fall of last year.

Crashing footfalls (rhino)
In 3 Chalice 2 Fluster 1 Boseju  
Out 1 Dress Down 3 Coatl 2 lightning bolt
https://www.mtggoldfish.com/deck/5026076#online

This is a fairly good match up. Your opponent really needs to have a draw that puts pressure on you early and back it up with permission. Generally speaking your main game plan is good enough in this match up. Protect Omnath and play around the Blood Moon post board. They sometimes can steal games but for the most part you are a heavy favorite.

There have been some players moving to the YoRhino’s deck. The match up is the same sideboard wise. They only big difference is they can more easily break up our hate pieces. While frustrating its not unwinnable and doesn't mean you're without counter play. Cards like Boseju that we bring in to answer Blood Moon out of the Temur builds does heavy lifting here as a way remove the binding and put your lock piece back in play. Which can be devastating in the case of Teferi, which will make your opponent unable to respond beforehand and near impossible to stop the bosjeu given its a channel ability. just like normal rhinos they can sometimes cheese you but the match up is very good if you play tight and have a normal draw


Jeskai Breach
https://www.mtggoldfish.com/archetype/modern-grinding-station#paper

In 3 Chalice 1 Force of Vigor 2 Dress down 1 Boseju 2 Endurance
Out 2 Ephimerate 1 Fury 2 Verdict 1 Omnath 3 Coatl

This is a fairly tough match up. When they have a fair draw your often able to overcome them. However when they have the combo half of the deck it is much harder but not impossible to stop there combo. As we have many potent cards against them and they need specific cards in play.

The problem comes when they have a mixture of both draws. This duel competing axis of attack is how we fall behind and lose this matchup. When they are making constructs and we cant full tap out to answer them due to the combo we start falling further and further behind.

To win this match up work on establishing something early like Omnath to pressure them and mitigate the fair plan.

All our sideboard cards can be beaten by them, no plan is foolproof versus them. This is why establishing some sort of clock is so important so you do not give them infinite time to work through your hate pieces.

You should chalice on zero if your on the play. Once you draw your 2nd chalice, its often good to put it to two if you don't have counterspell in hand. Another trick to use second chalice is to play yorrion, flicker the chalice then play another one on zero making the opponent get through two chalices before combo’ing.


Rakdos Scam
https://www.mtggoldfish.com/archetype/modern-rakdos-midrange#paper

In 3 Veil of Summer 2 Dress Down
Out 2 Ephimerate 1 Eternal Witness 2 teferi3

This matchup is fairly easy if they don't scam you. Your deck is built to fight fair value games. However if they double grief on the play you might get chessed that game. Same goes true for the main deck blood moons. Ultimately your game plan beats their plan on a conceptual level. This is why we have seen the Rakdos scam deck succeeding recently. The Four Color decks have been at an all time low.

Tourach is the only card they have that presents a huge problem and we sideboard accordingly for that. They also only have two on average so not enough to consistently have it on turn four when its often its most powerful against us. You just want to make sure your using your white removal before Tourach so you are not caught with them in hand and it in play.   

Creativity
https://www.mtggoldfish.com/archetype/modern-indomitable-creativity#paper

In 1 Boesju 1 Force of vigor 2 dress down 2 Fluster storm
Out 4 Coatl 1 Lighting bolt 1 Fury

This is the new hotness in Modern right now and it's very good. They have a fairly strong long game with the ability to quickly close the game out with an early archon. Typically in this matchup you want to slowly establish board dominance in some way.We are often wanting to establish something like Wrenn and Six or Teferi and protect it. These cards will help force them to do something sooner than later. As an archon ETB’ing is bad but often not the end of the world. Especially if we got decent value out of these cards. The matchup is favored if we make it to the super late game. This is why the card FOV is good in the matchup. As they stop you from getting archon early via treasures or clues, which is a card type we struggle to interact with.While not perfect for this matchup. If they quickly get an archon down it can be hard to come back from. Especially since they are now adopting Leyline Binding which is a card we are starting to lean on and is very potent in this matchup. While we are not boarding out bindings out it's very frustrating just how impactful they are in the mirror. Small note on binding in this matchup. Use it early on tokens if you have a teferi 3 as a way to reduce the number of targets they can have for creativity.

This deck has started exploding in popularity because it has such a good matchup versus us but it's not unwinnable by any means.


Burn
https://www.mtggoldfish.com/archetype/burn-a2dd1132-5301-4882-907a-7b668da3b58a#paper
In 3 chalice 2 Fluster 1 boseju
Out 1 expressive 1 fury 1 dress down 2 verdict 1 ephemerate

This matchup is very bad. If you can live to turn 5 and have an omnath play it and a fetch GG you probably win. If not your dead. We bring in fluster and chalice as counters to hope to live,  but the endurance is simply to block then start clock them. Giving them infinite time is a way they can win as they can set up a barrage of burn when you tap out.

All our sb cards are just trying to cheese out a couple extra turns for Omnath. This is a bad mu not much you can super do to fix it, but its winnable.

Yawg

https://www.mtggoldfish.com/archetype/modern-yawgmoth-9bd3dc9a-1da1-442e-9b88-6ef2a027e80b#paper

In 2 endurance 2 dress down
Out 4 teferi 3

This is another good matchup. With us have so much exile and their deck leaning into trying to do a singular thing on the battlefield results in a hard matchup for them. We can easily pick them apart in every way they try to play the games. That is one thing to keep in mind when playing and looking at your hand. Try to either fight over the card yawg or removal all the pieces surrounding Yawg so that if it does resolve it can't do anything. Both plans work great, but we are  
Dress down is kinda meh, but so is teferi 3. So having a card that can buy you a little time with turning off some elves or stopping the combo till your untap step all comes up along with its combination of removal for the harder to answer threats.


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