Hello patreons! Today we report what we have done this week!
First, I started this new art a couple of days ago, but since the release we've been working on doing more bug testing. We fixed some small stuff for Abbadon and a lot of Yoshika that wasn't working, we haven't found more bugs beyond that and at least there is nothing game crashing or critical.
Also these days I've been doing some research, thinking and design for a total combat overhaul: Since the UI and the basic mechanics are done, I think the priority for this month should be this.
So what we have in mind? The idea is that the player will have up to 3 armies, each army having 3 sections (left, right and center flank), and with 2 combat units (a frontal, more melee based unit, and a backline unit which has usually more range attacks) and a support unit each (which gives bonuses). Similar to how Crusader Kings 2 manages it.
Each army has 1 general, up to 3 commanders (one for each block), and up to 6 officers (one for each combat unit). Sounds complicated, but to be honest this is easier to understand with visuals and shouldn't be that hard in game to get it.
Each turn you give orders to execute a manuever to each block. So yo can ask to your right flank to do an aggresive manuever while your center flank holds, etc. The idea, as with regular combat, is that there are 2 types of damage: Damage that affects your HP, and the arousal of your units, and there will be a mix of units that will let you focus on different kind of strategies.
If we are doing the combat like this is in part because the feeling of the game is that the MC is an important lord/lady in the world, and running along through the forest fighting monsters isn't what they usually do. Although we may add "hunting" events that still have duels.
Hopefully we will have a good advance in a couple of weeks to show, we will try to finish at least 1 character a week and once these enemies (Goblin, giant and chinchilla) are done we will probably redo some older assets (Abbadon, Helena, Lucina).
Thats all for today's report, but feel free to ask if you think we missed something! And thank you all for your support!
DuoDevelopers
2017-02-11 02:13:43 +0000 UTCDuoDevelopers
2017-02-11 01:53:38 +0000 UTC