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Sunrider 4: The Captain's Return Beta 0.011

We said it was coming, and it is now here. Your first hands on preview of the content strung together from the development build. Please note the build is specifically geared towards the Windows OS system at this time and you may require the assistance of third party tools to launch if you plan to run this on another OS.

This Build...
- Introduces early game story content including our experimentation with a point and click mechanic!
- Introduces the galaxy map format!
- Introduces the R&D upgrades system!
- Two battle scenarios (one with a reduced performing AI that serves as a tutorial, the other akin to your average battle) with the new system against the Pirate forces!

A useful note for those that end up selecting new game again after the initial time is that you can skip the first cutscene using the space key.

For feedback we now have a dedicated channel on the Discord called #sunrider4 , this can be found under the category of 'Testing Feedback'. You will need the Patreon server role in order to see this channel so if you haven't already remember to link your Patreon account to your Discord . If you're not a fan of Discord then you're welcome to also comment via this post.

The URL for the Discord is: https://discord.gg/lis .

Please don't record or stream the build for entertainment purposes or for making social media posts, limited video clips can be submitted as part of feedback and bug reports. These builds are intended for personal use of the Patreon backer who qualifies to access this post and should also not be redistributed.

Known Issues

- When updating key bindings the options on and after 'select previous unit' are misaligned in click registration and you'll need to use the option that is one ahead. If you're unsure the highlight will confirm what you're updating.
- Restart Battle is disabled for this build, it is worth making a save at the start of battle scenarios.
- Quick save (F8) isn't yet fully implemented and therefore can be quite slow at writing files.
- Attempting to quick load (F9) without a quick save will crash the game.
- When loading a save, the screen notification of the loading doesn't always trigger. This can cause the screen to briefly go white or alternatively the screen will be greyed out and upon completion background music will restart.
- Lore entries are not yet recorded against save files and therefore won't be retained when loaded.
- Sola's injured sprite doesn't always transition correctly causing her bandaged eye to become visible.
- In the first battle scenario, if you use momentum to complete the initial objective the enemy turn will continue to play out in the background.
- During the rotation action if you trigger into another type of action like an attack you can rotate your unit without paying an EN cost (the action is cancelled and you'll fix to your current position).
- During the rotation action if you pause the game this can cause your unit to lock into said direction along with the associated EN cost.
- When the game is paused in front of the galaxy map, selecting options will also cause the galaxy map to open.
- When using the galaxy map clicking on the far right hand side of the close map button can pause the game.
- During a bad end if the reason was due to flying off the map then the enemy turn will continue in the background.
- Attempting to use missiles and torpedoes to destroy other missiles and torpedoes can cause the game to crash.
- Unit collision (where momentum causes a unit to pass through an enemy unit - causing heavy damage to both) has been restricted to a very narrow hitbox, it was becoming a bit too viable as a tactic to launch your units as improvised explosives, it also was creating issues around selecting individual units. The current is therefore not the ideal form of this mechanic and we'll be tweaking the numbers at a later date.

Download Link

https://www.dropbox.com/s/hr8kkjx7bdhcb7v/Sunrider%204%20The%20Captains%20Return%200101.zip?dl=0 

Sunrider 4: The Captain's Return Beta 0.011

Comments

I also got around to playing it just now, and story-wise and presentation-wise I couldn't be happier. Might just start up the old ones and get a savegame to carry over to this one.^^ The gameplay is similar to a few other games which did the "move bubble" system that I've encountered before (Battlestar Galactica Deadlock for example), and making it a tradeoff between rotating, shifting your momentum and having more energy left for the guns is interesting. I think moving also did cost energy back in the grid-based game? The upgrade system with different loadouts being the only ones to have access to certain features (e.g., more armor piercing for pulse is only an upgrade option with one setting) is also interesting, now that I've seen it in context, I could imagine that lending itself to some experimentation. As somebody remarked on the techtree posts, that would need to be carefully balanced not to be overwhelming to players who don't want to calculate it out with spreadsheets for maximum cost-efficiency. I know I ran out of money back in the first game a few times and felt underpowered as a result, but the later games didn't create that issue for me (I sold that mysterious item back then to resolve it, if I do replay it, I'll try to hold onto it this time). Either case, happy to see it coming along. I know I'll be looking forward to release, whenever it will be.

Atashkada

One would think that this far in the future they'd have figured out how to counter-act momentum in space, at least with large objects like Ships.

Jacob_danielle@yahoo.com

So I just played it through for the first time and all I can say is wow. This first play through was not done objectively, as I'm so friggin happy the team is back and I was too emotional to properly evaluate things. I've literally been a Patreon supporter for years for this exact moment. Thank you. And when he unveiled the new ship name? Lost it. The only thing I managed to notice was a typo on the haircutting screen in some Asaga dialog where the word "to" is missing between the words 'commander' and 'find'. The gameplay is a bit different, so that will get some getting used to. Some of the new dynamics may be difficult for some to deal with. Not sure if disabling momentum in an easy mode might help out people who are more interested in the story than the combat aspects.

MaraviaX

This is great! The new gameplay took some getting used to but nevertheless it was brilliant!

J.M. Ellis

the music is brilliant, as ever. one suggestion though: in the intro, changing the speed to 0 completely restarts the music, maybe that would work better if it would continue playing from where it left off when the speed is turned up again? the gameplay is quite different, but still nice. i found it quite a bit easier than the previous sunrider games, but i wouldn't want to be in an ambush situation with this system, that would be deadly! artwork is definitely what i've come to expect from love in space titles. in fact, you've outdone yourselves this time in that regard. text ingame is generally good, but grammar needs some revision, and there are a couple of nitpick points about consistency (for example, capital/capitol... pick one, they mean the precise same thing, just one is the usa spelling, the other the british spelling). game slows dramatically during research phase if you research more than one item on more than one craft in more than one category, and also the scene with asaga giving the ship to shields before it's officially named (after the council meeting but before geting on board) runs slowly (i could actually see the fadeout of the normal asaga while the excited asaga image was already displayed).

rob cathcart

I had a bug where the calamity melee attacked me and missed. and she ended up drifting to the left side of the map meanwhile my forces were on the right side and I couldn't use my units well since the screen was centred on the calamity which was far away.

Q-Riff

Oh damn I like RenPy :(

Michael Arias

Whoa it's not on RenPy anymore. I guess that makes some sense after Idol Empire used GameMaker, but still surprising to see an engine-switch mid-series.

Alan Hardman

Very nice

QuakeRiley

🤯

Elikuz


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