IllustratorsLeak
loveinspace
loveinspace

patreon


Sunrider Liberation Day Beta 11 Released

The download has been emailed to everyone who has paid at least $5 to date.



***You are not charged until the first day of every month, so even if you are a patreon, you might not have paid anything yet.

If you have paid at least once but have not received a beta, first check your email spam box, and then send a direct message on Patreon.

Note: Old save files are not guaranteed to work 

Changes 

Comments

Try placing them inside SunriderLiberationDayBeta11/game/saves

Love in Space

Never mind I found them in a hidden folder in my backups w00t.. now how do I go about importing them so I can play the beta?

My HDD crashed and all my saves from MOA are gone. Can anyone share a save to import into Liberation Day ?

I also had a semi annoying issue in the first half of the game, tried to replicate it at the end but i wasn't able to get it right. Basicly I'd try to skip some of the combat animations by left click spamming so the projectile fired, the enemy was hit, then i believe in between the explosion animation and give back your unit's menu options, all units on the map would turn slightly grey to single that they were not able to be selected, and when i tried to click on any of them the game crashed with this i believe.I'm sorry, but an uncaught exception occurred. Sorry for the text dump. While running game code: File "game/script.rpy", line 3523, in script $BM.battle() #continue the battle File "game/script.rpy", line 3523, in <module> $BM.battle() #continue the battle File "game/classes.rpy", line 1127, in battle self.result = ui.interact() File "game/classes.rpy", line 1727, in event if not BM.active_weapon.wtype == 'Support' and ship.faction == "Player": AttributeError: 'NoneType' object has no attribute 'wtype' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 3523, in script $BM.battle() #continue the battle File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\ast.py", line 805, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\python.py", line 1460, in py_exec_bytecode exec bytecode in globals, locals File "game/script.rpy", line 3523, in <module> $BM.battle() #continue the battle File "game/classes.rpy", line 1127, in battle self.result = ui.interact() File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\ui.py", line 277, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\core.py", line 2354, in interact repeat, rv = self.interact_core(preloads=preloads, **kwargs) File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\core.py", line 2998, in interact_core rv = root_widget.event(ev, x, y, 0) File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\screen.py", line 638, in event rv = self.child.event(ev, x, y, st) File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event rv = i.event(ev, x - xo, y - yo, cst) File "game/classes.rpy", line 1727, in event if not BM.active_weapon.wtype == 'Support' and ship.faction == "Player": AttributeError: 'NoneType' object has no attribute 'wtype' Windows-7-6.1.7601-SP1 Ren'Py 6.99.7.858 Sunrider Beta 11.00

Samuel Cobb

Gravity Gun seems to work on almost everything, the only thing it didn't seem able to move was the Alliance Carrier ship in the final battle. I was trying to move the carrier into position to keep healing Asaga from her awakening, and the union ship was not able to move it faster. Though this was the original beta-11 file so that might've been fixed by now. There was also an issue with cloak for the phoenix not preventing attacks of opportunity anymore after upgrading from the ghost ship fight. Being untargetable is nice, but the ability to go into a crowd of mooks to stab the support is also a very useful skill. I also had a few times where enemies were able to shoot at Icari, but she never got hit by any attacks aimed at her while cloaked. I don't mind having an invincible target that can still be shot at, but it was probably not intended. Final game-play thing. I personally found the Paladin's tank mode to be very useful. This may be because I don't rely on the Sunrider for damage dealing as much as i should, and instead rely on my entire fleet of ships to do most of the heavy lifting damage wise, using the Sunrider more as a high priority targeting kinda like Sola. Paladin was a very useful missile sponge when I put her in the middle back, behind the Sunrider, union battleship, and the alliance cruisers. However, I still noticed that my gunships were receiving quite a bit of attacks after them. I usually use my gunships as finishers for when ships or ryders only have ~100 hp left, and as such they gain a LOT of agro. This meant that PACT battleships would spend their torpedo on the gunship, and then empty their normal missles on Paladin, making the Paladin's tank seem slightly less useful when the most dangerous attacks were not being focused on her. Sorry for the text dump. :(

Samuel Cobb

Any time I try to research the game "crash". This is the log: <a href="http://pastebin.com/YxtKkxE0" rel="nofollow noopener" target="_blank">http://pastebin.com/YxtKkxE0</a>

CouslandU

That bug's been patched. <a href="http://innomenpro.com/forums/index.php?topic=1587.msg69282" rel="nofollow noopener" target="_blank">http://innomenpro.com/forums/index.php?topic=1587.msg69282</a>#msg69282

Love in Space

i fixed it by redownloading the beta. but after the first filler mission the gravity beams dont work on allied units

James Whaanga

What's the crash report say?

Love in Space

My beta keeps crashing ever since I got up to the 1st of the filler missions on the way to cera. The one with the pirates followed by the ryuvian cruiser

James Whaanga

I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 3366, in script $BM.battle() #continue the battle File "game/script.rpy", line 3366, in <module> $BM.battle() #continue the battle File "game/classes.rpy", line 1127, in battle self.result = ui.interact() File "game/classes.rpy", line 1727, in event if not BM.active_weapon.wtype == 'Support' and ship.faction == "Player": AttributeError: 'NoneType' object has no attribute 'wtype' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 3366, in script $BM.battle() #continue the battle File "/Users/Jami/Desktop/SunriderLiberationDay-B11-all/renpy/ast.py", line 805, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "/Users/Jami/Desktop/SunriderLiberationDay-B11-all/renpy/python.py", line 1460, in py_exec_bytecode exec bytecode in globals, locals File "game/script.rpy", line 3366, in <module> $BM.battle() #continue the battle File "game/classes.rpy", line 1127, in battle self.result = ui.interact() File "/Users/Jami/Desktop/SunriderLiberationDay-B11-all/renpy/ui.py", line 277, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "/Users/Jami/Desktop/SunriderLiberationDay-B11-all/renpy/display/core.py", line 2354, in interact repeat, rv = self.interact_core(preloads=preloads, **kwargs) File "/Users/Jami/Desktop/SunriderLiberationDay-B11-all/renpy/display/core.py", line 2998, in interact_core rv = root_widget.event(ev, x, y, 0) File "/Users/Jami/Desktop/SunriderLiberationDay-B11-all/renpy/display/layout.py", line 887, in event rv = i.event(ev, x - xo, y - yo, cst) File "/Users/Jami/Desktop/SunriderLiberationDay-B11-all/renpy/display/layout.py", line 887, in event rv = i.event(ev, x - xo, y - yo, cst) File "/Users/Jami/Desktop/SunriderLiberationDay-B11-all/renpy/display/layout.py", line 887, in event rv = i.event(ev, x - xo, y - yo, cst) File "/Users/Jami/Desktop/SunriderLiberationDay-B11-all/renpy/display/screen.py", line 638, in event rv = self.child.event(ev, x, y, st) File "/Users/Jami/Desktop/SunriderLiberationDay-B11-all/renpy/display/layout.py", line 887, in event rv = i.event(ev, x - xo, y - yo, cst) File "game/classes.rpy", line 1727, in event if not BM.active_weapon.wtype == 'Support' and ship.faction == "Player": AttributeError: 'NoneType' object has no attribute 'wtype' Darwin-14.1.0-x86_64-i386-64bit Ren'Py 6.99.7.858 Sunrider Beta 11.00

DarthJami

anywhere works, maybe it'll provide some clues as to what's going on

Love in Space

Found the .txt, should I just paste into a comment? Also no, I started a new game in order to try out the new features.

DarthJami

the folder in Sunrider Liberation Day\ should contain the .txt of the most recent traceback, so it should be there. Maybe it's just corrupted save data, did you load a save made from a prior beta?

Love in Space

Don't have a traceback for 1, sorry; wasn't thinking about bug reports when I encountered it. As for 2, it wasn't really any steps I took. I just noticed that I didn't have to buy any torpedoes, as after every battle my torpedo supply would refill automatically.

DarthJami

Do you have the trace back for bug 1? I also can't replicate bug 2, what are the exact steps you took to make this happen?

Love in Space

Only a couple gripes so far, so I thought I'd put them up for feedback. For one, Kryska's "Drawfire" is almost completely useless after you're able to use the Sunrider. It's great the first fight or two, but afterwards it doesn't seem to draw any aggro off of the Sunrider. And secondly, it feels like I have absolutely no control over the story. Aside from a couple of points in Liberation Day, it feels like nothing I did in Mask actually matters anymore. And even after playing a few hours, I believe I've only come across one decision. Compared to Mask of Arcadius, it feels a bit too linear. Anyways, on to the actual bug report. 1: During the ghost ship fight, after melee attacking with Icari, game crashed and I had to restart fight. 2: Torpedoes are currently glitched; they auto-refill for free after each fight, rather than having to buy them.

DarthJami

So just finished playing the Beta....omg how do you expect me to survive until Beta 12?! Its like the season finale of a TV show and I have to wait :'( hahaha.

Sasha M.

I normally hate receiving presents and to be honest this Christmas has been so awful and stressful for me, but seeing this update has easily made my month <3 can't wait to play and merry Christmas to everyone, especially all of you at Love in Space!

Crystal Poxon

"More story content" -> Looking forward to it :D Merry XMass to you all :D

Jorge Ricardo Teixeira de Queiroz de Freitas


More Creators