So, this weeks theme is based on a card game.
I put WAY too much thought in to this XD
These are the player cards with the base stats.
The game over all is like a mix of games, including D&D, Yugioh and Pokemon as some inspiration.
I made this up today, so forgive how basic, and probably weird it sounds (like I said I put WAY too much thought in to this theme XD)
Hearts
Red hearts - Basic Harem Level (allocation points for lv (aka how i worked out points XD)) (1= 12/10 - 2=18/15 - 3= 25/20 - 4=30/25))
Gold Hearts - Mistress Level
Harem Level - Character level and combined cards make overall harem level
Mistress - Special Character cards called in to action, but not part of the harem, usuallyhave low loyalty, but high seduction. The goddesses of sexiness! The Milf's!
-Action Stat - (Skill/Def) (Point level 1-10 2 is average ability)
Charm - Natural Ability to Charm and resist charm - removes 1 love
Seduction - Natural Ability to Seduce and resist seduction - removes 2 love
Passion - Ability to Influence, and be influenced - on success, player gains advantage next round.
-Ability Action (Level) (Level 1-10)
Love (hp) - Lose love for every failed defense against opponents Action. Gain one by reducing loyalty by one.
Loyalty - Use a skill card up to equal to or less than loyalty level.
Perform - Use a performance card, roll to match performance skill level to succeed and and gain benefits.
Skill - Character special skill activated when conditions are met.
Skill cards - special skills to increase actions, or add special effects, from seductive techniques to use of tools to increase action skills.
Performance cards - Similar to skill cards, but with greater effects/rewards.
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Way to play -
Maximum 5 cards in hand by end of turn, discarded cards are placed at bottom of deck.
Player draws one card.
Places down one harem character.
Player uses one action (Charm/seduction/Passion) against opposing Harem king/queen or harem character.
Player wins if Action 'attack' is higher than action 'def'. To win, both players roll 1D6 and add stat score for atk/def.
Player can play one ability (love/Loyalty/Perform) to increase action stats or abilities next turn.
Any 'character skills' play as written.
Player discards any card in hand so number returns to 5.