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Episode 686: Sigma Star Saga DX

Stuart: I refuse to accept Sigma Star Saga as retro. In fact, I refuse to accept the Game Boy Advance as retro, let alone one of its latter-day titles. But it is, and it is getting a well-deserved, long-awaited re-release, therefore I have deigned to cover it after being given the opportunity by WayForward to grill Matt Bozon and Adam Tierney about this most Star Trek TOS of The Guardian Legend homages.

If you are unfamiliar with Sigma Star Saga, you should know that it is a shmup-RPG that incorporates both the “walking around looking at things” and “flying around shooting things” genres with aplomb, and its upcoming DX re-release buffs out its few but noticeable frustrations for what is sure to be a superb game to revisit.

Because it’s me, I steered the conversation in the direction of WayForward’s older, licensed titles, given an excuse to sing their praises. Thankfully Matt and Adam were game to get into the history of the beloved development house, not to mention its future. I enjoyed talking with them! I hope you will enjoy listening to me talking with them!

Big Ups to editor Greg Leahy for taking a recording beset with audio problems and not just salvaging it but saving it. Seriously, only the Biggest of Ups, thank you Greg!

Also, check out the episode art by Leeann Hamilton. Good, isn’t it? Big Ups to Leeann Hamilton, too.

Episode 686: Sigma Star Saga DX

Comments

It is so random, Adam Tierney was my best friend in elementary school. We keep in touch online, but I haven’t seen him in person in almost 20 years. So great to hear him on my favorite gaming podcast!

Erick castro

It's planned! I need to make it happen somehow?!—JP

Retronauts

Great episode. Speaking of, are you guys gonna have Mike Drucker on to talk about his new book, Good Game, No Rematch? I know he and Jeremy are friends, so I figured that I would ask.

Erick castro

I admit I was only half listening when the interview started but my ears perked up when the gameplay was described. An RPG shmup with randomized loadouts sounds incredible. Recently I've come to really appreciate the GBA and its library. To me it's almost the perfect console having vibrant 16-bit pixel graphics combined with bite-sized portable gaming. I'm definitely going to pick this game up. Great interview Stu; thanks for shining a light on these interesting but largely unknown corners of retro gaming. P.S. I just received your book and look forward to reading it on vacation.

Jason J

Really great interview Stuart! Fantastic questions really enjoyed. 😄🙏

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