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Mike Mearls Games
Mike Mearls Games

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Sorcerer Spell Preview

The sorcerer's core issue in my opinion - a lack of spells designed to work within its mechanics. I'm working on the sorcerer tonight and stealing the concept of modal spells from Magic.

Radiant Orb

Evocation cantrip

Casting Time: 1 action

Range: 120 feet

Components: V, S

Duration: Instantaneous

You hurl an orb of radiant energy at your foes that overwhelms their senses and leaves them dazzled. You can sculpt this magic to explode in a bright flash or send it into a single opponent to sear them with energy. When you cast this spell, pick one of the following options.

Burst of Light. You create a 5-foot radius sphere centered on the point you chose that you can see within range. Creatures in that area must make Constitution saving throws. A target takes 1d4 radiant damage on a failed save and has disadvantage on its next attack before the start of your next turn. On a successful save it suffers no effect.

Dazzling Beam. You send a lance of radiant energy into a creature. The target must make a Dexterity saving throw. A target takes 1d4 radiant damage and creatures more than 5 feet away from it are invisible to it until the start of your next turn on a failed save. On a successful save it takes no damage and suffers no effect.

This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).


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