Compatible with screen aspects 2:1 - 1:2. Viewport requires javascript to be enabled (but then, so does the game :roll:).
In-game the gradient sky and ground will reflect time of day, and any other graphics will be drawn atop that world-base, as added.
This interface should be a lot more mobile friendly than the current game UI, and it doesn't have that weird bug in the combat screen where the action menu and log have a large gap at some resolutions.
Item and font sizes dynamically scale based on screen/browser-width.
Action buttons will (not in the demo, but in the full game) respond to either set of number keys, using the [ . ] period on the numpad and the [ ` ] backtick/tilde key on the top-row to call up the main menu.
The new UI comfortably fits up to 12 compact units on each side, any additional units would require vertical scrolling. (compact units display name and qi/injury/status-gauge only)
These units aren't limited to characters, all objects in the active scene should be listed here.