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Hotfix 2:
-- found and fixed what should be the last of the CHAR not defined bugs, including bugs in:
* Examine Self (due to a different, but related issue)
* Clothing/Equipment
* Leaving Combat after Killing a foe (the enemyForget() function)
* hitting Continue after Running Away or Losing a fight (the enemyRemember() function)
* Taking a slave
- in order to fix many of these issues I needed to construct a deeper copy of the PC data onto the _P1 temporary combat object. (_P1 previously did not have ENEMIES, SLAVES, etc., so any attempt to add one inevitably failed -- the old method assumed the main PC object by default when not specified, which as we recently learned can lead to other, deeper and quieter bugs like the enemy using your stats for their weight calculations)
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Hotfix 1:
-- Player Character and NPCs now report correct weights under the new system, and are no longer cross-linked. (weight gain/loss from calories and karma still not implemented)