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Art Of War Ep. 40.2 Trevy Attridge On Tyranid Tactics

  

++ Battalion Detachment +5CP (Tyranids) [76 PL, 8CP, 1,196pts] ++

+ Configuration +

Battle-forged CP [3CP]

Detachment CP [5CP]

Hive Fleet: Kraken

+ HQ +

Neurothrope [4 PL, 90pts]

The Swarmlord [15 PL, 250pts]

+ Troops +

Genestealers [16 PL, 240pts]: 5x Acid Maw, 20x Scything Talons. 20x Genestealer: 20x Rending Claws

Genestealers [16 PL, 240pts]: 5x Acid Maw, 20x Scything Talons. 20x Genestealer: 20x Rending Claws

Genestealers [16 PL, 216pts]: 4x Acid Maw, 18x Scything Talons. 18x Genestealer: 18x Rending Claws

+ Elites +

Maleceptor [9 PL, 160pts]: Massive Scything Talons

++ Battalion Detachment +5CP (Tyranids) [49 PL, 5CP, 804pts] ++

+ Configuration +

Detachment CP [5CP]

Hive Fleet: Kronos

+ HQ +

Neurothrope [4 PL, 90pts]: Warlord

Neurothrope [4 PL, 90pts]

+ Troops +

Ripper Swarms [2 PL, 33pts]. 3x Ripper Swarm: 3x Claws and Teeth

Ripper Swarms [2 PL, 33pts]. 3x Ripper Swarm: 3x Claws and Teeth

Ripper Swarms [2 PL, 33pts]. 3x Ripper Swarm: 3x Claws and Teeth

+ Elites +

Hive Guard [13 PL, 215pts]. 5x Hive Guard (Impaler): 5x Impaler Cannon

+ Heavy Support +

Exocrine [11 PL, 155pts]

Exocrine [11 PL, 155pts]

++ Total: [125 PL, 13CP, 2,000pts] ++

Art Of War Ep. 40.2 Trevy Attridge On Tyranid Tactics

Comments

So there are two ways to do the overrun/fight 2x combo. First, If your goal is to kill as much as possible, you can declare multiple charges as long as you are within 12” of all targets. Once your first activation has been resolved, and you’ve cleared the first unit and you are at least 3” from all other units, you may overrun. After overrun, you may use adrenaline surge to fight again because you declared a charge with that unit (note “fight” and “attack” are two different things, attacking is only one of the components of the entire fight sequence). You have to stop outside of 1” as part of overrun, but once you activate again, you follow all the rules for pile in, attacking, and consolidating, hopefully wiping the second target. The second way to play this is only declare one target, with the goal of wiping the first unit and simply engaging other units by consolidating into them. You charge and wipe the first unit, then overrun, ending just over an inch away from everything you want to touch/wrap. You can activate adrenaline surge, again because you declared a charge. You can still fight again, but you can’t attack any other units as you destroyed the only one you charged. You still go through the entire fight phase again with pile-in and consolidating, but you won’t be able to attack (you will of course drag any units you touch into combat and they can strike you). Sorry this is a bit long winded but that’s how the overall tactic works. Nick discusses it in several instances that you still get all the movement the fight phase allows even if you don’t actually get to make any attacks, and that is where the magic happens.

Q: If a unit that can fight twice in the Fight phase charges one enemy unit and destroys it during their first ‘fight’ in the subsequent Fight phase, and then consolidates into a second enemy unit, can they then attack that unit during their second ‘fight’? A: The charging unit can only make attacks against the second unit if it also declared a charge against it in its charge phase.

Except you did charge with that unit, so you are still eligible to fight again.


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