Quick Texturing Breakdown Tutorial #1
This is a quick texturing breakdown tutorial #1.
What you'll get?
1. Armature Substance Painter Source file
2. Armature fbx object (triangulated) file (UVW mapped and smoothing groups applied)
3. Two baked texture maps in Marmoset Toolbag (ao and normal)
Feel free to edit any of the files as you want for your practice purposes only....
2018-08-05 14:34:59 +0000 UTC View Post
