Howdy there, so as some of you may know, Patreon screwed up big time and now patrons can no longer see my Patreon Page's description to get quick access to every game of mine that I released here. So, as a way of remedying this, I decided to tag each and every one of my Patreon posts to the corresponding game. You can easily access each game's post at the top of my Patreon home page. To see the...
2020-02-03 15:18:25 +0000 UTC
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Well look at that! Goo Lagoon is finally complete. All that's left now is polishing and bug fixing, but for the most part I'm gonna be working on Mermalair. What I'm thinking, right, is that I'll hopefully get Mermalair done by March and try to implement, fix and polish a bunch of random stuff from my to-do list before I move onto the final level. There's a lot of stuff I would love to go back ...
2020-01-30 14:56:35 +0000 UTC
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Get ready for spooks, laughs and screams in this new bundle of games! All patrons will have access to my bundle cause you're special, and as a bonus, y'all are getting it three days before it's official public release this week on Itchio! :D
Btw, you can record gameplay footage of these games, I don't mind. :)
2020-01-20 18:01:05 +0000 UTC
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Whoa, really? Yup! Rungy Roo, CockEye and A Real Party will be released here for all my patrons next week, most probably it'll be out here first before I officially release it, mostly cause I want some people to test the game first before the whole bundle's released to the public on Itchio and such. In other news, 3AM at The Krusty Krab's two year anniversary update will be coming out on the 31...
2020-01-18 19:13:46 +0000 UTC
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Welp, time for another quick update on AtC's progress! Goo Lagoon is nearing completion, been hammering away on the Salty Spitoon for a bit and I'd say it's looking fantastic so far. Messing with the lighting is always a blast and I'd say I had the most fun with this one. Padre was also able to help me out a bit with the fish models. They came out great and really helped lessen the work load. W...
2020-01-09 22:00:49 +0000 UTC
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Wowzers! We're already entering the new year! It's crazy how far I've come since the beginning of this year, releasing my first paid game: Strange Terror From the Deep, developing my first big title: Around the Clock at Bikini Bottom, cranking out a bunch of polished versions of my abandoned games, and learning how to implement proper animations into my games (I'm genuinely ashamed it took this...
2019-12-30 19:18:15 +0000 UTC
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A sun drenched beach of sludge at the bottom of the sea. But, all is not well here on paradise. The Jelliens have taken over the beach, and worst of all, Patrick didn't fuel up their boatmobile. In fact, he did quite the opposite of refueling, let's leave it at that. It's up to Squidward, Mr. Krabs and a big pink idiot to take down the hives and refuel their boatmobile.
Goo Lagoon is Squi...
2019-12-21 14:37:49 +0000 UTC
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Howdy! Remember this old broken game? It was originally meant to be a multiplayer game, but unfortunately I just simply couldn't get networking to work properly so I scrapped it. Earlier this week I decided to hop back into the project, made it singleplayer, finished at least two of the 8-10 planned levels I originally wanted to make and boom, a playable version of Mini Horror is now at your gr...
2019-12-14 14:40:14 +0000 UTC
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Well hey, look at that! Two new levels, a bunch of new features, improvements and plenty of bugs to be found. XD
DISCLAIMER!!! You are NOT allowed to be recording any footage or publicizing anything about these Around the Clock alpha builds. It's meant to be a secret, as to not spoil anything before it's release next year! Please, and thank you!
Added: Tentacle Acres
Added: Ba...
2019-12-11 14:51:03 +0000 UTC
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I was developing an update to both Scooby Horror and STFTD a few weeks ago but it suddenly came to a halt when I got caught up in a crunch for the next AtC update. I'd usually use the last three-four hours of my night to work on updates to older projects but I had to put that aside for a bit. Now that I've kind of caught up with my schedule and finished helping someone else's project, I'll fina...
2019-11-29 01:16:05 +0000 UTC
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Well howdy there! Tomorrow I was hoping to release V3.1 of Around the Clock but I still gotta finish a bunch of stuff for it. Pretty much all that's left for me to do is add volume settings, graphics settings saving so you don't need to keep changing your graphics everytime you boot up the game, rework Goofy Goobers enemy spawning a little bit, change Sandy's Treedome into a no death level, fix...
2019-11-26 00:02:20 +0000 UTC
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As some of you may know, the one year anniversary of Stephen Hillenburg's death is coming up in ten days. While I'm unfortunately unable to release the game on that day due to the game taking much longer than I anticipated, I'm gonna be doing a special livestream instead, revealing a few levels the public haven't really seen as well as answering some questions.
Tentacle Acres is almost do...
2019-11-16 21:08:38 +0000 UTC
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Shopping Nightmare 2's early alpha build has finally arrived! This version of the game features so much more than what you saw way back in June when JayskiBean had played through the game. Back then it was just a short birthday game for Jay, but now it has evolved into something much more...
Btw, you are allowed to record gameplay of Shopping Nightmare 2, I don't mind. :)
Added: New...
2019-11-08 14:25:58 +0000 UTC
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If Google Drive is still asking to request access to download the game, lemmie know! I think I fixed that a few hours ago but during the first two hours of this post's launch, some patrons were having trouble downloading the game, it was asking them to request access in order to access the game for some reason, lol. Hope I remedied that!
Well howdy there! While I'm working on Tentacle Acr...
2019-11-06 13:15:18 +0000 UTC
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Tis a spooky time of the year indeed! While I hammer away at Around the Clock, I'm cooking up something special for all my patrons for November. Every other night or so, I've been spending some time working on Shopping Nightmare 2 to try and get some stuff done for the project. I don't want to keep this game to myself and the few individuals who made videos on it in the past. SO, I've decided t...
2019-10-31 22:32:36 +0000 UTC
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Ah finally, Barg'N-Mart's complete. Just started development of the next level yesterday, Tentacle Acres! This is the first level to utilize Squidward's pebble throwing mechanic as well as the first level to have puzzles. I don't want to go too in depth about it yet, too early to discuss it and all, but rest assured these puzzles and mechanics aren't that complex, pretty basic stuff, y'know.
2019-10-26 13:34:22 +0000 UTC
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Barg'N-Mart is nearly complete now! I'm hoping to have all these cutscenes done in a couple days so I can move onto Tentacle Acres. As soon as I finish both Barg'N-Mart and Tentacle Acres by next month, I'll release V3.1 so we can get some feedback on these two new levels along with new features I plan on adding into the game like brightness settings, hopefully some volume sliders to adjust the...
2019-10-19 14:35:14 +0000 UTC
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Looks like Barg'N-Mart's still open during the invasion. However, the store's being run by a bunch of Jellien clones! Thankfully the gang's gone ahead and put on a disguise to fool the clones into believing they're one of them. You may roam the store freely without being noticed, but just make sure not to bump into anyone or cause any trouble, otherwise they'll soon figure out you're not who th...
2019-10-08 15:04:02 +0000 UTC
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Heya! If you've played Around the Clock at Bikini Bottom Alpha V3.0 and completed the new levels as well as tried out the previous levels that got some changes, we'd love to hear your feedback on what you thought about some of the new content! If you wish to answer the answer form, you can click on the tab on the bottom right corner of the mainmenu or by simply clicking on the answer form link ...
2019-10-01 15:33:51 +0000 UTC
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Okay wow damn, this update's pretty friggin big! lol. Get ready to replay all the previous levels again if you want to unlock all the goodies, cause a lot has changed/been added to the whole game. Oh and unfortunately your saves are gonna get wiped due to some technical issues with saves not getting saved into your appdata properly. Sorry about that! But hey, at least you get to go back to thes...
2019-09-26 18:03:30 +0000 UTC
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Well howdy there! Before I go ahead and drop the new Alpha V3.0 of Around the Clock, I'm gonna be giving y'all a full playthrough of Goofy Goobers with Padre Snowmizzle to show what's up with the game. Hope you all enjoy!
Also sorry about the audio/video quality of the video, Padre did a real **** job at editing the video, lmao.
2019-09-26 18:02:32 +0000 UTC
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Well howdy there! As the days go by, the release of this next alpha draws nearer. We're pretty much at the final stretch, just working on the extras menu for the game, and once that's done the update should be out. Unfortunately it's taking a day just to add in two levels worth of extras and I still got like seven levels left to do. I'm hoping I can pull off releasing it this week! The way the ...
2019-09-18 16:34:15 +0000 UTC
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Woof, finally done with the Sandy's Treedome Rework. I can definitely say it's more enjoyable (in a sadistic way) than the original version. While I wasn't planning on posting a short post like this, I thought I'd let you know the progress of this new update to give you a general idea of how close the update is to completion. Right now me and Padre are working on balancing, polishing and adding...
2019-09-11 03:50:48 +0000 UTC
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Quite some time has past since the last post, and I felt like it'd be best if I let y'all know the current progress for Sandy's Treedome. Right now the whole map's been redesigned, new cutscenes have been added and most of the objective stuff has been implemented. Now all that's left is to add the final sequence, add in the collectables and update the AI. Once all that's done, I can finally mov...
2019-09-06 22:45:03 +0000 UTC
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Hooray! Somehow pulled off making two levels in one month like I wanted to. Too bad the only reason why was because they were rather small levels, lol. BUT, I can still have hope that I can make the next two levels in one month. Not quite sure yet what the next two levels will be, but I'm thinking it'll be Barg'N-Mart and Tentacle Acres. Wanna get some of the earlier levels done before I make T...
2019-08-29 19:04:25 +0000 UTC
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Hee howdy ho, this post is gonna be a long and informational one so prepare for some extreme READING. So basicly things have been going pretty well for Larry's Gym, five days in and I'm almost done designing the map's structure. This level will probably be considered the stealthiest level in the game (Though Tentacle Acres may take it's place depending on how that level goes). You've got sneaki...
2019-08-20 14:24:22 +0000 UTC
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Yep, I can officially say that Goofy Goobers is done. Finished all the cutscenes, gameplay n' such. Now I just gotta play test it, fix any bugs me and the team encounter, then it's onto Larry's Gym. Funnily enough, Goofy Goobers was the last Patrick level and Larry's Gym is gonna be the last Spongebob level. Guess it'll just be Squidward and Mr. Krabs levels for the next two months, lol. Lookin...
2019-08-15 17:10:14 +0000 UTC
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So I finished designing everything for Goofy Goobers! The level's beatable from beginning to end, however I still need to make the ending cutscene and play test it all before the level's officially done. I don't plan on uploading the next alpha build of the game when this level's done. I'd rather wait till Larry's Gym and the Sandy's Treedome rework is done before I release V3.0, that way you h...
2019-08-12 21:43:39 +0000 UTC
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Goofy Goobers has really gone downhill in the past couple of hours since the invasion occurred. Hives have been built, customers have been cocooned and worst of all, no more Triple Goober Berry Sunrises! It's up to Patrick and Spongebob to wipe out the nests and save Goofy Goobers.
This level has been in development for a couple of days and so far it's shaping up pretty well. I've got the...
2019-08-02 14:52:22 +0000 UTC
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In case y'all don't know, there's an answer form for the new alpha version available in the game's mainmenu screen. If you wish to answer the form now if you played through the new build or as much as you possibly could, here's the link to the form. Hope you've been having a blast so far! :D
Google Form: 2019-07-30 21:32:24 +0000 UTC
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