Go Beyond now has a dash gimmick located in the fly submenu. When the right fist is toggle alongside the ON/ OFF, close it to dash in current walking direction. You can change the distance with a radial.
You can convert the Rotation constraint of in the fly prefab to the VRChat version of it safely, doing so, you can upload it on Quest !
The seats located being the player are...
2024-09-18 00:40:50 +0000 UTC
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The fly booster will work as usual if you change scale.
All avatar, no mater their scale, will reach 5m when using the radial.
More poses added, some have radial. The fake play space radial get a smooth effect.
GoBroke is removed for now, but TPose remain since it fix the X offset of Unity humanoid.
Swimming locomotion added.
Fake hip drift, more eff...
2023-08-30 23:04:11 +0000 UTC
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Fixed the Oyasumi 1.7.8 issue .
The fly now have 2 new controls.
- A puppet menu to go up & down as an alternative to angle the collider while walking.
- A toggle to free fall without disabling the chair behind or looking straight up or down on pc.
Removed the box collider for the fly and use the one created by the SDK station instead. That way Quest user c...
2023-06-04 07:01:52 +0000 UTC
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- You can change Stand/ Crouch/ Prone idle in-game.
- Icons have black outline.
- Locomotion can go right away to idle thanks to the new parameter VelocityMagnitude. This give tracking right always for FBT users when the joystick is at rest.
- Jump animations are randomly mirror, bunny hopping still alternate.
- Added the prefix go_ in front of most of the files....
2023-05-11 01:41:49 +0000 UTC
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Fix a possible AFK Scaling issue for remote user
New game loco, Bullet Time Agent
More responsive walk ↑ walk ↓
2022-11-11 02:04:11 +0000 UTC
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