Alright, so everything's done. The witch's event is implemented, the anal scene of the living vine, a rework of the inventory system, two new areas of the Frozen North, a wealth of bugfixes, a solution to the line width problem alongside options to change it to your preference, and changes to game scaling to make it better.
But I am not going to release the build just yet...
2020-09-25 18:55:59 +0000 UTC
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Alright, so let me just say sorry for the erratic updates. That's kind of a reflection of how my schedule has been. I can't really do much about it. That said, progress is going great.
I am almost done implementing the ice witch's event, I have tinkered a bit with a UI element that is going to be fixing the line width (will talk about this more later on), I have finished writing the anal ...
2020-09-21 17:01:16 +0000 UTC
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Alright, so I have implemented the Frozen North areas. The witch's event is done, but I still want to make some changes before implementing it. I could only a couple hours max these past few weeks, but things are coming along. I also fixed a few bugs here and there.
The witch's event has no sex scene, so I will be adding an anal one to the living vine enemy. That and implementing the witc...
2020-09-17 17:23:48 +0000 UTC
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Alright, so I have reworked the inventory system. Now items will appear stacked, there's no weird invisible limit, and they have other nice functionalities that show the item type and a tooltip that will appear on long descriptions to make the inventory less cluttered.
The whole game should scale better now, if you choose to change window size for whatever reason. Also, I put in the groun...
2020-09-11 15:56:47 +0000 UTC
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Alright so, I have already written all of the Snow Climb and most of the Abandoned Village areas. I have begun writing the Ice Witch event, too. I am also working on a thing to fix the line width of the main screen. I will talk more about this later.
Besides the content voted in the polls, this month I would like to put the first version of the skill trees in. I also have to implement sta...
2020-09-07 19:53:51 +0000 UTC
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Alright, so this month we will be implementing the Frozen North optional area. I will be adding two sections to this area: The Snow Climb, and the Abandoned Village. But after implementing it, what content should I put with the remainder time?
Ice Witch - You find the Ice Witch once again, this time amongst the snowy fields. She seems lost in thought. You can't help but w...
2020-09-03 17:00:03 +0000 UTC
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Alright, so the release went smoothly. Not a lot of bugs reported so far.
While the shark poll is still not decided I will be doing some general work on the game. It has been called to my attention that the line width should be changed, so I will be taking a look at that. I will also be working on some other tasks I have on the back burner here.
Hopefully, you are all having a...
2020-08-31 19:25:20 +0000 UTC
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Alright, so self-explanatory title! Just like the last few times, we will vote on overall direction then something specific for me to work on. Once again I shall act as tiebreaker if the situation calls for it. The directions we have this time are as follows:
Whitewood Forest - Work on the people of the village, the faun sisters or that one petrified thief.
...
2020-08-31 19:21:42 +0000 UTC
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Alright, so it's here the finished build of the month. It's mostly the same from the previous patreon one, except the Grasslands have their layout and descriptions complete. More will be added to them later, but the important stuff is in.
Also, some new skills were added, as I took the last week of the month to work on the skill trees of the player. I ended up mostly planning stuff,...
2020-08-28 19:43:19 +0000 UTC
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Alright! So, here it is the build I promised. Now this build includes the new area and enemies and a buncha fixes and adjustments per the bug reports. But the new area is not done yet, keep in mind that I am trying stuff out with this one, so bear with me.
Content
- Added new area: The Grasslands. Enemies here are stronger than in previous ar...
2020-08-24 20:40:18 +0000 UTC
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Alright, so I am close to finishing the last scene of the gnoll enemy. But creatively I started to run on fumes, so I decided to get a head start on implementing the structure of the enemies, and putting them in as actual mobs.
I put in their skills and their bits of logic. So they are already up and running as combatants.
Now what is left is to bug test them, finish the last ...
2020-08-20 19:55:46 +0000 UTC
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Alright, so here's what's what.
The only thing left to finish is the headhunter gnoll sex scenes. With them done, I will implement the gnoll and faun enemies. After that, I have to fix some minor bug reports, and we are good for a new release.
Last week was kinda busy, but things are overall going according to plan. Have a great week, everyone!
2020-08-17 19:38:01 +0000 UTC
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Alright, so I have been quite busy this week and I likely will remains throughout the rest of it. So this is probably the only update we will have this week. Sorry for no forewarning about that.
Anyways, I have been writing the events for the enemies in the grasslands as per the vote last week. Both the Rutting Faun and the Headhunter Gnoll are getting along just fine. Only the sexy scene...
2020-08-12 19:27:59 +0000 UTC
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Alright, so here's what new stuff you can choose for me to focus on this update:
Orc Village: Village of orcs that somehow survived Grimwood's curse. As a side note: this area will be required for the main mission so this is an option that will further progress in that area as well.
Reth: a new companion! Reth is a gnoll mercenary that works occasio...
2020-08-07 19:40:24 +0000 UTC
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Alright, so this week I have been working on bugfixing. I have done some worked on the resolution menu options, and hopefully have fixed the bugs also related to resolution some people were having. I have released the public build of the last build of the game.
But most importantly: I have finished writing most of the Grasslands. It's a bit of a different area in one part...
2020-08-07 19:23:41 +0000 UTC
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Alright, posting out of the usual time this time. Anyways, in what I should be working on this month? New stuff, or continue working on what we already have?
Whatever you vote on, there will then be another poll to determine what specifically we should be gunning for. As usual, I will be the tie-breaker.
2020-08-03 11:54:28 +0000 UTC
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Here it is! Once again! Sorry for not giving you guys an update during the middle of the week, kinda forgot with all the work I had this week. But that's nor here nor there.
Bluebell's first event ended up more intricate than planned, but that only made it for a more entertaining one in my very biased opinion. Also, from this update forward: saves will be compatible between versio...
2020-07-31 19:43:42 +0000 UTC
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Alright, so I think I got the hang of save versioning now. I also changed the way the character's approval and affections were being saved to accommodate backwards compatibility and to fit into the database structure much better.
As a result: all saves from the next versions onwards will be compatible. No more new saves every update! Unless something big changes to the wa...
2020-07-27 20:20:22 +0000 UTC
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Alright, so I am still working on the Bluebell event. I have also received a couple bug reports, thanks for that as always, and will take care of them after I implement the event. That bug I mentioned would take more work on the last patch has been taken care of. I still need to get on the save versioning thing and get it working; that will be my priority after finishing Bluebell's event.
2020-07-24 20:01:59 +0000 UTC
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Edit: Patreon pooped itself while I was trying to post this; that was both funny and annoying. So, if anything's weird with your feed, that wasn't me.
Here it is. It was a good thing I didn't release it yesterday. While bug-testing today I found out that the save versioning is not working properly yet. I am going to have to change how character data about...
2020-07-21 16:50:09 +0000 UTC
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Alright folks, all the events were polished, the npcs are in and the Sister Reunion event is as well. But I had some issue putting in Valerian's event, I underestimated how its complexity.
It's not that it is ridiculously more complex than previous events, but that it is the kind of event that needs a bit more time in its implementation to make sure it will work. I don't have time t...
2020-07-20 19:49:48 +0000 UTC
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Alright folks, I will be busy later today, so let me give you a rundown of everything.
Since the last post I have begun polishing the events I wrote. While NPC stuff is done, I still have to polish the Valerian event. Also have to implement all of them.
The reason I did not finish these, is because I wrote an event for Bluebell as well. Which I was going to do either way for the fin...
2020-07-17 18:56:52 +0000 UTC
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Bluebell's stuff is done and the draft for Valerian's event is as well. Now I will polish the drafts of the girls and Valerian's event and add them onto the game. I might be getting the early build out Monday, so I can give myself more leeway on the polishing. I also want to see if I can't squeeze in some changes I want to make before putting out the early build.
2020-07-15 21:06:55 +0000 UTC
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Finished Valerian's first draft today. Her talking topics contain a pretty different perspective on current events that will definitely be of interest to players. Also did some bugfixing and changed how text addendum work on Rooms which ought to make it easier to make and organize rooms with a lot of differences on them.
My schedule is back to normal too. I am aiming to get an early...
2020-07-13 20:28:28 +0000 UTC
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Alright, people! So this week was on the light side, since I got swamped in my daytime job. That said, there's only a bit to go in the sister's awakening event to get it done. Mostly just an overview pass.
I did the alterations I said I would to the event where you meet Daisy, and added a new short event in her relationship's progression.
Next week will be all abo...
2020-07-10 21:17:06 +0000 UTC
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Alright, so I have begun writing the event where you release Daisy's sisters from stone. It won't follow the other curse breaking ones. After that I will get on cracking on making content for the sisters. That should be what this week will be all about. Also, for now, I am putting Daisy's stuff on the back burner since nobody voted for her. She will get some love this month though, don't ...
2020-07-06 20:29:25 +0000 UTC
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So, which of the fauns sisters should be getting the most love this update?
- Daisy: good old Daisy. Travelling with her will surely advance your relationship. And with that might come intimacy, if you so wish. However, you have an inkling she might be a bit inexperienced.
- Bluebell: the shy bookworm, with a slight propensity to being a know-i...
2020-07-03 20:38:35 +0000 UTC
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Alright, people! I have been busy with other shit this week, but I got some important stuff down. We will be aiming for an update to Daisy and her sisters this month. There will be a slight change to the ending of the event where you meet Daisy for the first time. It will be about you offering to help her sisters or not, as that is only logical and gives Daisy more of a motivation to go with yo...
2020-07-03 20:31:31 +0000 UTC
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Shark poll's still not over, so I have taken on a task tangential to the current voted choice: planning how companions will work; not gameplay-wise, as that has more or less been completed, but story-wise.
Planning Companion Event Interaction
I have begun planning how I will distribute flavor companion interactions through events and stuff. There are basically two w...
2020-07-01 20:50:08 +0000 UTC
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Alright, so until the next month comes, meaning Thursday, I will be working on bug hunting and some other assorted non-content tasks that I have. But in the meantime, I will be putting up the polls for next month's content. The shark poll is already up and after that is decided, I will put up the carp poll.
You will see me next month!
Again, that means Thursday.
2020-06-29 21:04:42 +0000 UTC
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