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Shark
Shark

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Week's Update

Alright, so I have reworked the inventory system. Now items will appear stacked, there's no weird invisible limit, and they have other nice functionalities that show the item type and a tooltip that will appear on long descriptions to make the inventory less cluttered.

The whole game should scale better now, if you choose to change window size for whatever reason. Also, I put in the groundwork for a new screen element that will also help with making the line width better.

Work on the witch's event is going steady. I am still writing it, but it's coming along nicely. Hit a creative wall there for a minute, but I am past that and have a direction. 

That's what's been happening. Hope you guys have a nice week!


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